To generate some buzz for the 4th Ice Age Movie “Continental Drift”, 20th Century Fox and Blue Sky Studios created a new short with everyone’s favorite little squirrel Scrat who remains in pursuit of that same acorn. Shown first along with Gulliver’s Travels, it’s now online for all to view.
Just found this via some fellow Twitter-ites, it’s a video comparison of various stages of the REndering & Compositing of various Ice Age 3 scenes. Compiled by Jeff Gabor of Blue Sky Studios, it shows the animators acting the scenes, two different stages of modeling and pre-rendering, and the final rendered scenes.
The Foundry will be hosting a Nuke User’s Group at SIGGRAPH2009 on Monday August 3rd.
Places are limited, so REGISTER NOW to reserve your space and see how VFX professionals fromLaika,Digital DomainandBlue Sky Stuidos have been using Nuke. In addition, The Foundry team will be taking you through new developments and features in Nuke 5.2,Nuke 6.0 and NukeX 6.0. We will also give you a peek at Ocula 2 – the latest incarnation of our stereoscopic plug-in toolset for Nuke.
They’ve got a great lineup including Ben Fischler of LAIKA/house, Paul Lambert of Digital Domain, and Ari Rubenstein of Blue Sky Studios.
Read after the break for the full announcement and details.
One short-lived character in Ice Age 3 is the “Mist Monster”, a hazy exaggerated memory of Buck’s arch-nemesis “Rudy”. Blue Sky has done volumetric work in the past, but with a technique that quickly broke down. For this new character they developed a new technique based on Maya.
For this movie they took advantage of Maya’s compressible fluids and set up all of the dust, snow powder, mist, and the entire sequence of the Mist Monster using what Blue Sky calls SmaugVox, smog in a voxel system. “We gained two things. One was with Mayas’
fluid system, we were able to run simulations. We made a series of tools to determine the contact between the geometry and the ground and packaged it for the FX TD’s so they could run sims using Mayas’ rendered feedback to see what it would look like, then exported the density and velocity information to bin files that we would convert into voxels for our proprietary software.”
In a new podcast series from Scientific American, they talk with the crew at Blue Sky Studios about their work on Ice Age.
In this series of episodes, We talk to many of the scientists at Blue Sky Studios, which created the Ice Age series of animated features, including the recently released Ice Age: Dawn of the Dinosaurs. In episode 1, we hear from company founders Carl Ludwig and Eugene Troubetzkoy and senior research associate Hugo Ayala.
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