Stories from August 31st, 2011

Death Fall – Nothing is Real but the Girl

An article on Deathfall discusses the work of Joseph Francis, a great photographer that composes his scenes entirely in software and renders them with Maxwell Renderer.

In 2006 the new Maxwell Renderer caught my eye, and I started testing it. I loved how realistic it looked, and I thought I could use it to create elaborate backgrounds without building elaborate sets. I spent a fair amount of time looking at user-created Maxwell materials, which are available to share on the company’s web site, and imagining possibilities. I really wanted to use CG in an invisible way as much as possible, rather than make obviously CG things like living mermaids or aliens. I feel as if I’m doing it right when someone writes to me assuming the set is real and asking where I shot an image.

Warning: Article contains artistic nudity.

via Death Fall – Nothing is Real but the Girl.

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Stories from March 24th, 2011

Three-dimensional Graffiti – Illusion

It might be hard to believe, but there’s nothing computer generated in these amazing street-art graffiti installations.

 

Three-dimensional Graffiti – Illusion – The Most Amazing Creations in Art, Photography, Design, Technology and Video..

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Stories from February 3rd, 2011

Visualize the NYC Subway with MTA.ME

The NYC Subway map is one of the most iconic maps around, constantly mirrored and mimic’ed in various visualizations.  A new project from Chen Alexander animates the trains on the map, and adds an interesting musical aspect to it all.  And puts the results on the web, all in HTML5 Canvas (No Flash).

The piece follows some rules. Every minute, it checks for new trains launched from their end stations. The train then moves towards the end of the line, with its speed set by the schedule’s estimated trip duration. Some decisions were made for musical, aesthetic, and technical reasons, such as fading out routes over time, the gradual time acceleration, and limiting the number of concurrent trains. Also, I used the weekday schedule. Some of these limitations result in subtle variations, as different trains are chosen during each 24-hour loop.

MTA.ME.

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Stories from November 4th, 2010

100 Spectacular Examples Of 3D Abstract Art

A combination of classic photoshop work and modern 3D rendering, CreativeDesign Magazine has a nice list of 100 beautiful images.

Abstract art uses a visual language of form, color and line to create a composition which may exist with a degree of independence from visual references in the world. Abstract Art always attracts the design lovers and just imagine If the abstract art and 3D art come together in a graphic design. Nothing can be more beautiful than A Abstract 3D art graphic. Today in this article I collected a huge list of beautiful 3D abstract art. Enjoy!

via 100 Spectacular Examples Of 3D Abstract Art.

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Stories from October 4th, 2010

Preserving Art with Extreme Photography at 1,500ppi

Putting high-resolution images of famous paintings online is nothing new, although it’s a hotly debated topic amongst museum curators as to whether or not it hurts admissions.  But even the highest end cameras can’t compare with what’s coming out of Italy’s ‘Haltadefinizione’ or HAL9000 project which puts up massive images equaling 1,500ppi.

Their more recent image of Botticelli’s La Primivera consists of 28 billion pixels, about 3,000 times the resolution of a consumer digital camera. The pixel density (pixels per inch, or ppi) has also increased, from 580 to 1,500ppi (magazine and book printing are typically 300ppi).

In contrast to the “gallery view” afforded by the online Monet exhibit (in which you can see individual brushstrokes wonderfully), these images are more like a “conservator’s view”, allowing you to zoom in to a level as if observed under a magnifying lens.

The interactive visualization tools are a bit sluggish to get started, afterall that’s some massive data to page in. After that tho, the detail you can see is simply amazing.

via lines and colors :: a blog about drawing, painting, illustration, comics, concept art and other visual arts » Haltadefinizione, high resolution art images.

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Stories from July 5th, 2010

Beyonce iPad Finger Painting by Kyle Lambert


With nothing but an iPad, the Brushes iPad App (Brushes) and his Finger, Kyle Lambert show us just how powerful the iPad is as a Content Creation and Artistry device.

YouTube – Beyonce iPad Finger Painting by Kyle Lambert HD.

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Stories from June 28th, 2010

Augmented Reality Shadows

Augmented Shadow_document from Joon Y Moon on Vimeo.

A clever art/design experiment combines image recognition with augmented reality to let you play with artificial light and shadow.

The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem.

via Augmented Reality Shadows.

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Stories from June 10th, 2010

Armour Up!

Stephen Holmes of DEVELOP3D talks with Legacy Effects about bringing the Iron Man exoskeleton alive.

“… We’re doing that three-dimensionally from the beginning, we’re not doing lots of concept art that then needs to be turned into a model or an asset later on, it’s straight into the 3D world. The changes that you make, you’re making to what will become the final asset.

“Because we’ve got experience at sculpting in the real world with clay we just go straight in with ZBrush and design it in there. It’s a quicker end result.”

… Legacy Effects re-invented the way Robert Downey Jr’s chrome plated gauntlets were assembled to maximise movement.

Read the rest at DEVELOP3D | Armour Up!

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Stories from June 1st, 2010

Dunhuang Academy Visits NVIDIA

China’s Mogao Grottoes is an expansive network of caves underneath the southern lip of the Gobi Desert, and contains an astounding range of artwork from Buddhist Murals to sculptures.  Long preserved, the art is always in danger of being lost from age and constant tourist foot traffic hoping to view it.  Recently, NVidia got involved with the Dunhuang Academy (the group charged with preservation of the art) through creation of a solution to digitize and present the art to the masses.

Director Fan explained that the Academy’s objective is to create beautiful, highly-accurate multimedia presentations of the art, which will be displayed in two domed theaters in a new Visitors Center being built near the caves. This will allow visitors to view the art treasures in greater detail while reducing overall foot traffic in the caves. The digitization initiative ultimately will enable the Academy to share the collection virtually with art historians and enthusiasts around the world, both on the web and via a traveling theater.

via The NVIDIA Blog – Dunhuang Academy Visits NVIDIA.

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Stories from May 13th, 2010

Dont Tell Ashton – The worlds first Twitter artwork

While I disagree with the title “World’s First Twitter Artwork”, the concept is clever.  They’ve constructed a virtual picture frame where Twitter users can elect to tweet a special message, and have a portion of the canvas covered with their avatar and a link to their Twitter Profile page.  More followers makes your avatar larger, with the canvas size representing the number of followers of Aston Kutcher.

Join the worlds first artwork made by Twitter users! The artwork will later be made into a physical piece by Swedish artist Jon Holm. Tweet and get your profile pic inside the frame. More followers = bigger size.

VizWorld is in there somewhere.. Not sure where yet.

via Dont Tell Ashton – The worlds first Twitter artwork.

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