Posts Tagged ‘apple’
If you’re a Final Cut user, then you’ve undoubtedly heard about the Apple “ProRes” codecs. Well the new version of Final Cut adds a few new options to the ProRes family, and Apple has released a WhitePaper discussing the benefits of using it. With the release of the new Final Cut Studio, Apple has introduced […]
Apple has released a slew of new updates for Final Cut and it’s associated products, adding alot of new features and functionality. Jim Geduldick gives a quick overview over at FinalCutUser. For me the new updates the are note worth to me are new ProRes updates for proxie,LT,4444alpha support,share function in FCPbatch window with Blu […]
While it’s not the solution many people want, Autodesk has taken a huge leap today by announcing official support for 3ds Max on Mac, via Boot Camp. Boot Camp is Apple’s dual-boot solution to allow Mac’s to boot newer version of Windows on the new intel-based Mac Hardware. Autodesk® 3ds Max® 2010 and Autodesk® 3ds […]
Apple released a new beta of it’s iPhone OS3.1 (Beta 2) to developers yesterday and hackers and programmers around the world have been beating on it. One interesting find is that they now publish some API’s to allow overlays onto the live video available in the 3GS hardware. This seems to be a means to […]
News is spreading that Apple, in response to recent problems with the 8600M GT graphics chips in many of Apple’s Macbooks, has pushed to get some kind of acknowledgement from Nvidia about the issue that’s costing them a fortune in support costs. SemiAccurate is reporting that, according to multiple sources, at recent negotiations between the […]
The America Cinema Editors (ACE) board of directors has selected Avid’s Media Composer software for the organizations first-ever ACE Technical Excellence award. Now, the award won’t actually be presented until February, but the organization is releasing the news now in order to drive some angst towards another company, Apple. Harry B. Miller III, an ACE […]
Early benchmark comparisons between the iPhone 3GS and the iPod Touch 2G show the new OpenGL|ES2 processor easily doubling the performance.
EVGA has announced their GTX285 for the Mac Pro is ready to go, for $449.
Apple has just satisfied one of the huge requests for Developers by adding support for OpenGL|ES 2.0 into the newest iPhone hardware, the iPhone 3G(s).