Stories from December 3rd, 2009

Allegorithmic’s Substance now in Virtuos

substanceAllegorithmic’s “Substance” technology, a collectin of tools for micro file-size textures and user-generated content, is now part of the Virtuos production pipeline, joining Asian developers NCSoft, The9, T3 Entertainment, and Gravity.

“3D artists are increasingly in need of efficient compositing tools for creating dynamic textures,” says Andrey Supryaga, senior art director at Virtuos. “The Substance suite of tools has allowed us to easily create those textures and dramatically boost our productivity by enabling rapid iteration.”

The Substance technology is particularly useful in the new generation of online gaming, where the micro file-size features make the download of new content much easier and faster.

See the full announcement after the break.

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Stories from May 7th, 2009

Allegorithmic Substance Air

Allegorithmic has just announced their new Substance Air product for procedural texture generation.

“Substance Air was specifically designed with both the game developer and end user in mind,” said Dr. Sebastien Deguy, founder and CEO of Allegorithmic. “Not only does Substance Air offer high-quality texture generation in a few kilobytes, these textures can easily be modified for the players, allowing for some of the most advanced user-generated content appearing in games today.”

It’s available now with specialized licenses for MMO’s, XBox Live Arcade, Playstation Network, and retail gaming uses.

Allegorithmic.

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