The Olympics have a rich history, both the Ancient and the Modern games, and today’s Daily Viz from Visual Loop features some infographics that illustrate that history in different dimensions. The first games, the discontinued Olympic events and the longest held athletic records are just some of the facts brought by Ria Novosti, Uniblue, Find Me A Gift, The Telegraph and My Destination.
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Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
Well, it’s good to be back here on VizWorld, after a whole month of absence. So, let’s jump right into it. This week we’ll be featuring visualizations about the major sports event of he year: the London 2012 Olympics. Our first selection comes from Airport Parking Quote, designer Charlotte Estelle Littlehales, Sterlingsport, Jonathan Ring and, Discountcoder.com. On a side note, I’d also like to invite you all to visit our new site, Visualoop.com. Hope you like it!
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Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
The internet lit up yesterday with news of the LHC and CERN’s big discovery of the possible Higgs Boson discovery. Some beautiful imagery and science was discussed, and then the head of the project Fabiola Gianotti got up to discuss it. And what was shown was simply nauseating to look at, as shown above. Multiple Colors, incomprehensible graphs, and Comic Sans.
Does anyone up there have basic computer graphics knowledge? Quite possibly the most important scientific discovery of the decade, and they fill the presentation with purple slides and comic sans?
Thanks to a Facebook friend for posting this atrocity.
Science boson, cern, higgs, lhc
ISGTW has a nice writeup on five big research projects using supercomputing computation to predict and mitigate damages from natural disasters.
In 2011, 302 natural disasters were recorded, which claimed over 29,782 lives and caused $366 billion (€295 billion) of economic damages. Today, five promising research projects are using the latest computational methods to predict or forecast – depending on your point of view – disastrous events or their effects.
Of the millions of dollars spend on the numerical simulations tho, look at the poor state of their visualizations. Traditional isosurfaces, flow glyphs, and rainbow colormaps litter the graphics. With the massive amount of compute power available, almost none of it is spent on actually processing the data for visualization, leaving that to tools and algorithms typically untouched in a decade.
via Five ways to anticipate natural disasters | iSGTW.
Science hpc, scivis
This week Kitware announced a new partner library for ITK and VTK that brings tubular segmentation and registration support to the community at large.
A guiding premise of TubeTK is that by focusing on 1D and 2D manifolds we can devise methods that are insensitive to the modality, noise, contrast, and scale of the images being analyzed and to the arrangement and deformations of the objects in them. In particular, we propose that TubeTK’s manifold methods offer improved performance for many applications, compared to methods involving the analysis of independent geometric measures (e.g., edges and corners) or requiring complete shape models.
Tubular segmentation is big-business in the biomedical space, isolated out blood vessels and other organs within larger structures. Surely they’ll be the first big users of this library, but eventually it could come to a huge variety of fields.
via TubeTK.
Science itk, kitware, tubetk, vtk
Here’s a surprising move, Sony has just announced a finalized agreement to acquire cloud gaming service Gaikai for a whopping $380Million USD.
With this acquisition, SCE will establish a cloud service and expand its network business by taking full advantage of Gaikai’s revolutionary technology and infrastructure including data centers servicing dozens of countries and key partners around the world.
Personally I still prefer the service of OnLive, but this is a huge step toward acknowledging the power of Cloud Gaming services. I can’t help but expect an upcoming revision of Sony televisions and BluRay players with Gaikai support integrated.
via Sony Acquires Cloud Gaming Company Gaikai – Expreview.com.
Graphics, Hardware gaikai, sony
Well, that’s it for this week of Daily Viz from Visual Loop. And also comes to an end this 10-day infographic roundup about the video game Industry. Halo is the last franchise under analysis, with the great help from Visual Economics, Bungie, Game Informer and Cracked and their infographics. On a side note, our daily column will be off for a few weeks, and we expect to return around the second week of July. Until then, enjoy today’s picks!
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Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
We continue our trip into ‘videogameland’, here on the Daily Viz from Visual Loop, with one more deep look into some historical franchises. And we start with Split Screen‘s Minecraft versus Team Fortress 2 showdown, followed by Fixr‘s infographic about Tetris. After that, three nice pieces about the one and only Mario, courtesy of Dorkly and Sodahead.
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Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
Another edition of the Daily Viz from Visual Loop is out, featuring today the infographics created by Game Front, Raptr, IGN, Game Rant and Ask Mr. Robot. They breakdown some of the most popular gaming titles in recent years, like Mortal Kombat, Marvel vs Capcom 3, Red Dead Redemption, Gears of War and Star Wars: The Old Republic.
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Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
One the most successful franchises ever, the first-person shooter video game series Call of Duty is far from being ‘old’, gathering millions of fans across the world. Today’s Daily Viz from Visual Loop goes specially to the fans of this game, and the amazing facts and stats presented here come from the folks at Blog 4 Modern Warfare 3, Broadband Choices, MW3, Milox and Visual.ly.
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Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
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