Monitor Stereo Video with cel-scope3D
Next time you want to live-monitor your Stereo 3D, you may be able to use CelSoft’s ‘Cel Scope3D’ application. It’s a windows program that analyzes 2 video streams to create some interesting frame-diffs that can show you discrepancies in the depth field, helping you to find a proper stereoscopic offset.
Cel-Scope3D can provide stereoscopic 3D monitoring and depth budget analysis at low cost. This is a Windows program that runs on a PC without special or expensive hardware. It allows accurate camera and rig set-up to be done quickly and confidently so that the 3D will be right first time. Its facilities can also be use in post production to check any correction, fixes and tweaks are going to be pixel prefect and that the depth budget is used to its advantage without abusing the audience.
The software isn’t available yet, but hopefully will be soon.
via cel-scope3D.
Daily Viz from Visual Loop – 08/09/2010
Today, we start our selection some thousand feet above the ground. First, Flight Global‘s Airline ranking, followed by Simply Flying‘s five steps to successful crisis management for airlines, in the age of social media – as it happened with the Iceland volcano crisis, among others. From Meet The Boss comes a “painful” comparison between CEO salaries and mass layoffs, and designer Ciaran Hughes shows us some Premier League financial stats – and its big money. The last piece for today goes to the beautiful design made by Thumb on who’s got the worst urban sprawl.
Infographics Summary for 2010-09-08
Screening of rare 3-D films at AMPAS’ Linwood Dunn Theater
Over the past year we have had a glut of 3-D films thrown at the consumer. Avatar was by far the best 3-D film of the bunch. Unfortunately, there have been many films that have been outright bad and that hinders that adoption of 3-D. This is not the first time that 3-D has been tried. I unfortunately remember going to see Jaws 3-D at the movie theater. However, long before that, photographers and film makers were experimenting and showing 3-D pictures and films. Serge Bromberg is a film preservationist who is showing movies that were in 3-D as early as 1900. My favorite quote is this:
In the 1980s, engineers discovered a way to do stereoscopic 3-D with one projector. “Basically the idea was that you would cut the normal frame in two, the right eye would be up and the left eye down. Basically you could use a standard projector. Then you had such films as ‘Friday the 13th, Part 265.’ After a while, the novelty wore off and the films were stupid.”
via Screening of rare 3-D films at AMPAS’ Linwood Dunn Theater – latimes.com.
The Ultimate Photoshop Toolbox
Power up your PhotoShop install with the massive collection of “stuff” from noupe. From websites to sample PSD’s, brushes to books, they’ve found everything they could and offer it up as their Ultimate Toolbox.
Below is a collection of invaluable Photoshop resources from the online community that runs the proverbial gamut of available PS content. From toolkits full of templates, shapes, gradients, brushes, and so much more, to individual resource downloads of informative PDFs, usable PSDs, and other content galore, this post has everything you will need to amp up your Photoshop toolbox. So if you are a Photoshop devotee, or even just a newb getting started with the program, take a moment to browse down through these useful downloads that we have amassed.
Stereoscopic Challenges in Video Games, with Killzone 3
Killzone 3 will be hitting shelves February 22nd, and is expected to usher in stereoscopic gaming in a big way. The developers have spent countless hours tweaking various game aspects to make the stereoscopic experiences one of the best available, and found themselves answering several odd questions about elements typically forgotten, like crosshairs.
When playing a shooting game, cross hairs often appear on the screen to help the player aim and shoot enemies. But these cross hairs aren’t supposed to be an actual physical object a game character could touch or run into. Ter Heide said the “Killzone 3″ team has had to spend time figuring out at what depth to place those cross hairs within the 3-D world and how to make them move across the varying levels of the world’s ever-changing environment in a way that isn’t jarring to the player.
The same goes for other elements of the “heads up display” – a set of menus and items that gamers often see on the screen that give them important bits of information about things like ammunition levels, directions and the state of the character’s health. Ter Heide said they’ve had to figure out where these various informational devices should “live” in the game.
via Technolog – ‘Killzone 3′ makers run into unexpected challenges going 3-D.
Daily Viz from Visual Loop – 07/09/2010
The smartphone’s battle for market dominance has been increasingly intensified, with RIM, Apple and Google (and Nokia, and Samsung and Microsoft…) disputing the leadership. Today, the world still prefers RIM’s Blackberry, and Cellphones.org brings some facts about the reigning smartphone. We then move on to Hollywood, to look at another everlasting star, Steven Spielberg, with a graphic made by Personal Loans, and ChaCha answers to those who wondered about the perils of being a Lefty. From Slosh Spot comes a nice explanation about the science behind the formation of waves, and, finally, it looks like the U.S. Government is putting Edward Tufte for work, as we see in Mines SF‘s post.
15th Anniversary of the first SolidWorks Sale
Today marks the 15th anniversary of the first sale of SolidWorks, and SolidSmack celebrates with a short interview with CEO of Barret Technology Bill Townsend.
Today, September 6th, 2011 marks the 15th anniversary of SolidWorks selling the very first seat of their 3D product development software. Over 1 millllliooooon seats have found their way into the talented, and not so talented, hands of people around the world since. It just so happens we found the guy who laid his hands upon that first seat and asked him a couple questions.
via First seat of SolidWorks, SOLD! …15 years ago, today. >> SolidSmack.com.
Autodesk offers up some G-mask (Garbage Mask) Tips
Autodesk is preparing for IBC2010, and has just posted a nice little tutorial for the G-Mask feature of Autodesk Smoke.
In the video blog, I am not going to teach you how to use the garbage masks as that is covered in our Smoke Essentials tutorials but there are a few tips that I want to point out which can be very useful in the everyday masking which we all love to call Rotoscoping!
Hopefully there will be a few surprises as well as some refreshes for others.
Finally I have also added a bonus tip on how to rename elements (clips in the timeline) and layers since there has been much recent talk about it online.





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