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<title>VizWorld.com Forums: Recent Posts</title>
<link>http://www.vizworld.com/forum/</link>
<description>A Community for Visualization & Graphics Professionals</description>
<language>en</language>
<pubDate>Thu, 09 Feb 2012 18:30:39 +0000</pubDate>

<item>
<title><a target='_blank' rel='nofollow' href='http://www.bankruptcycenterlongisland.com'>dan</a> on "Ie8 problems"</title>
<link>http://www.vizworld.com/forum/topic/ie8-problems#post-97</link>
<pubDate>Tue, 06 Sep 2011 14:13:04 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://www.bankruptcycenterlongisland.com'>dan</a></dc:creator>
<guid isPermaLink="false">97@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;I getting overwhelmed with technology. I used to think that having 3 remote controls on my coffee table was over the top. Now besides the tv, in what I consider the home entertainment area is: laptop,iphone,ipad,various remotes (plus universal remote that no one can seem to program), roku box and oh yes...before I forget,the TV....is this what's known as multimedia overload?
&#60;/p&#62;</description>
</item>
<item>
<title><a target='_blank' rel='nofollow' href='http://www.bankruptcycenterlongisland,com'>dan</a> on "Ie8 problems"</title>
<link>http://www.vizworld.com/forum/topic/ie8-problems#post-96</link>
<pubDate>Tue, 06 Sep 2011 14:11:28 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://www.bankruptcycenterlongisland,com'>dan</a></dc:creator>
<guid isPermaLink="false">96@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;I getting overwhelmed with technology. I used to think that having 3 remote controls on my coffee table was over the top. Now besides the tv, in what I consider the home entertainment area is: laptop,iphone,ipad,various remotes (plus universal remote that no one can seem to program), roku box and oh yes...before I forget,the TV....is this what's known as multimedia overload?
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "Looking for dual or quad display 3D stereo solution"</title>
<link>http://www.vizworld.com/forum/topic/looking-for-dual-or-quad-display-3d-stereo-solution#post-95</link>
<pubDate>Thu, 19 May 2011 14:52:04 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">95@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Are you looking to drive them all from a Single Machine? Or in an MPI-cluster style design?
&#60;/p&#62;</description>
</item>
<item>
<title>gtoal on "Looking for dual or quad display 3D stereo solution"</title>
<link>http://www.vizworld.com/forum/topic/looking-for-dual-or-quad-display-3d-stereo-solution#post-94</link>
<pubDate>Tue, 17 May 2011 14:46:31 +0000</pubDate>
<dc:creator>gtoal</dc:creator>
<guid isPermaLink="false">94@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;I want to build a workstation with 4 LCD displays (2x2 tiled) synchronised for 3D stereo.  Running linux, and it will be an output for the NAMD program which uses OpenGL.&#60;/p&#62;
&#60;p&#62;If we're looking at nVidia, it's definitely a Quadro solution we're looking at, not GeForce.&#60;/p&#62;
&#60;p&#62;Questions: 1) is quad buffered stereo a necessity?&#60;br /&#62;
2) can this be done say on a 5000 series or does it require quadroplex and the 7000 cards?  i'm getting conflicting info from different people.&#60;/p&#62;
&#60;p&#62;What I'm really hoping to find is someone who does visualization work using OpenGL on any multi-monitor 3D display (even 2 screens would be of interest) and to know what your config is, precisely.&#60;/p&#62;
&#60;p&#62;Thanks&#60;/p&#62;
&#60;p&#62;Graham Toal (UTPA)
&#60;/p&#62;</description>
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<item>
<title>Valdo on "Ie8 problems"</title>
<link>http://www.vizworld.com/forum/topic/ie8-problems#post-93</link>
<pubDate>Fri, 04 Feb 2011 21:00:00 +0000</pubDate>
<dc:creator>Valdo</dc:creator>
<guid isPermaLink="false">93@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Hi all,&#60;br /&#62;
recently I have placed a TV next to my PC to watch something when I am doing boring tasks that I can use as monitor by an HDMI cable.&#60;br /&#62;
When I use it as a monitor I can watch movies too, for example connecting to the RAI site that has a lot of recorded clip in streaming.&#60;br /&#62;
I have still a problem: when I open with explorer the RAI site (that uses silverlight) and I drag it to the 2° monitor (and keep firefox in the first monitor to navigate) and maximize the clip to full screen, when i go back to the first monitor and click somewhere the movie go back to a little dimension: in practice I can keep it at full screen only if I don't touch anything.&#60;br /&#62;
Does anyone know how can I fix this problem?&#60;br /&#62;
Thank you &#60;/p&#62;
&#60;p&#62;__________________&#60;br /&#62;
Never seen &#60;a href='http://www.giftideashop.net/valentine-gift.html'&#62;valentines gift ideas&#60;/a&#62; like these! (&#60;a href='http://www.ideeregalooriginali.com/'&#62;regali-idee&#60;/a&#62; on italian or &#60;a href='http://www.regalos-originales.biz/san-valentin-regalos.html'&#62;regalos originales de san valentin&#60;/a&#62; on espanol), &#60;a href='http://scuo.la/informatica/978-come-inserire-file-flash-swf-come-background-un-div-css.html'&#62;flash background&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title><a target='_blank' rel='nofollow' href='http://www.renderrocket.com'>David Green</a> on "Cinema 4D animation"</title>
<link>http://www.vizworld.com/forum/topic/cinema-4d-animation#post-92</link>
<pubDate>Fri, 20 Aug 2010 06:33:29 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://www.renderrocket.com'>David Green</a></dc:creator>
<guid isPermaLink="false">92@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Cinema 4D is a modeling, animation and rendering package of render farm. It is noted for its flexible interface and ease of use and it is capable of procedural and polygonal/subd modeling, animating, lighting, texturing and rendering.Module is the core application (for modelling, texturing, lighting and rendering), CINEMA 4D also has several available add-on programs (modules) that expand its capabilities. These programs include: Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation),BodyPaint 3D (direct painting on UVW meshes),With CINEMA 4D R10 the module BodyPaint 3D became integrated in the basic package and BodyPaint 3D has been contributed in a stand-alone version to be used in non-c4d-pipelines..for more info google out renderrocket.
&#60;/p&#62;</description>
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<item>
<title>susanroman10.sr on "Cinema 4D animation"</title>
<link>http://www.vizworld.com/forum/topic/cinema-4d-animation#post-91</link>
<pubDate>Fri, 20 Aug 2010 06:30:15 +0000</pubDate>
<dc:creator>susanroman10.sr</dc:creator>
<guid isPermaLink="false">91@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Hey guys,do you known about Cinema 4D animation and give me info about it?
&#60;/p&#62;</description>
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<title>Yeraze on "Add a new "Infographics" Category?"</title>
<link>http://www.vizworld.com/forum/topic/add-a-new-infographics-category#post-90</link>
<pubDate>Fri, 16 Jul 2010 17:57:42 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">90@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Great, glad you like it :)  Tiago's daily Viz Roundup from VisualLoop was a bit lengthy, so we've decided to break it up into an intro, with a &#34;read more&#34; for the rest of the details.
&#60;/p&#62;</description>
</item>
<item>
<title>Chad on "Add a new "Infographics" Category?"</title>
<link>http://www.vizworld.com/forum/topic/add-a-new-infographics-category#post-89</link>
<pubDate>Fri, 16 Jul 2010 15:07:40 +0000</pubDate>
<dc:creator>Chad</dc:creator>
<guid isPermaLink="false">89@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;The main page.  It's better now, at least for a few days it has been.
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "Add a new "Infographics" Category?"</title>
<link>http://www.vizworld.com/forum/topic/add-a-new-infographics-category#post-88</link>
<pubDate>Tue, 13 Jul 2010 17:02:16 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">88@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;In the Infographics Category? Or on the Main Page?
&#60;/p&#62;</description>
</item>
<item>
<title>Chad on "Add a new "Infographics" Category?"</title>
<link>http://www.vizworld.com/forum/topic/add-a-new-infographics-category#post-87</link>
<pubDate>Mon, 12 Jul 2010 17:27:06 +0000</pubDate>
<dc:creator>Chad</dc:creator>
<guid isPermaLink="false">87@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Thumbnails were working fine, but with the large images, there's now too much scrolling on this site.
&#60;/p&#62;</description>
</item>
<item>
<title><a target='_blank' rel='nofollow' href='http://fairchild6.com'>Shawn Gordon</a> on "Add a new "Infographics" Category?"</title>
<link>http://www.vizworld.com/forum/topic/add-a-new-infographics-category#post-80</link>
<pubDate>Tue, 25 May 2010 20:15:14 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://fairchild6.com'>Shawn Gordon</a></dc:creator>
<guid isPermaLink="false">80@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;A dedicated category of infographics would probably do you well, but with that a subcategory to make it easier to find them.
&#60;/p&#62;</description>
</item>
<item>
<title><a target='_blank' rel='nofollow' href='http://fairchild6.com'>Shawn</a> on "The Forums"</title>
<link>http://www.vizworld.com/forum/topic/the-forums#post-79</link>
<pubDate>Tue, 25 May 2010 20:11:42 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://fairchild6.com'>Shawn</a></dc:creator>
<guid isPermaLink="false">79@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Actually, now that I see them - &#34;I&#34; would notice, but overall to be honest probably not. I think though, that they'd see more use if they were more relevant to a broader audience. Visualizing data is definitely important, and I find myself in a position that I have to generate some, yet because I'm not really good at math and determining proper formulas to effectively display relevant data to an audience, require some assistance with a pet project I'd like to get underway. &#60;/p&#62;
&#60;p&#62;That said, perhaps if the forums were geared more towards the approachable aspects of visualizing data (discussing the do's and don'ts, proper data dissemination methods or the proper data sets, and a general help desk, etc) as well as things a bit more 'high end' such as technical aspects of software and hardware (which you have, but they're really tech oriented and there are a number of similar forums closer to the actual products specifically that get more use)... In other words, the forums seem too specific and geared towards a finite set applications. Open it up a little (just a suggestion)
&#60;/p&#62;</description>
</item>
<item>
<title>rpx0e526ce745df745529c13a7581495307 on "Learning to work with SketchUp!"</title>
<link>http://www.vizworld.com/forum/topic/learning-to-work-with-sketchup#post-76</link>
<pubDate>Wed, 24 Mar 2010 11:13:20 +0000</pubDate>
<dc:creator>rpx0e526ce745df745529c13a7581495307</dc:creator>
<guid isPermaLink="false">76@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Hoofddorp - The Stage for Architecture Haarlemmermeer / Schiphol organizes a course on the computer &#34;SketchUp!&#34;. The course is open to people from 14 to 21 years, participation costs EUR 49.50 per person. &#34;SketchUp!&#34; consists of five classes on Thursday evenings from 19 to 21 hours at Pier K in Hoofddorp, Waddenweg 5 in room 0.04. The first lesson is on April 1st and the last on April 29.&#60;/p&#62;
&#60;p&#62;more details&#60;br /&#62;
&#60;a href=&#34;http://sketchup4architect.com/sketchup-news/learning-to-work-with-sketchup.html&#34; rel=&#34;nofollow&#34;&#62;http://sketchup4architect.com/sketchup-news/learning-to-work-with-sketchup.html&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>rpx0e526ce745df745529c13a7581495307 on "SketchUp Ruby Interference"</title>
<link>http://www.vizworld.com/forum/topic/sketchup-ruby-interference#post-75</link>
<pubDate>Wed, 24 Mar 2010 11:08:13 +0000</pubDate>
<dc:creator>rpx0e526ce745df745529c13a7581495307</dc:creator>
<guid isPermaLink="false">75@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Ruby is an interpreted scripting language that SketchUp can understand via its SketchUp Ruby application programming interface (API). It was first introduced in SketchUp Version 4 with the intention to quick and easy object-oriented programming.&#60;/p&#62;
&#60;p&#62;With ruby script sketchup users can use to write plugins (scripts) for Google SketchUp and develop extra functionality by creating dozens of new tools &#38;amp; component generators for SketchUp beyond its built-in abilities in the Ruby programming language.&#60;/p&#62;
&#60;p&#62;Ruby scripts can be any thing from short snippets of code to more elaborate tool development.&#60;/p&#62;
&#60;p&#62;for detailed discussion&#60;br /&#62;
&#60;a href=&#34;http://www.sketchup4architect.com/articles/sketchup-ruby.htm&#34; rel=&#34;nofollow&#34;&#62;http://www.sketchup4architect.com/articles/sketchup-ruby.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "Boston MGFest 2010 :: Featuring a daylong conference in Motion Graphics"</title>
<link>http://www.vizworld.com/forum/topic/boston-mgfest-2010-featuring-a-daylong-conference-in-motion-graphics#post-74</link>
<pubDate>Fri, 19 Mar 2010 23:22:22 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">74@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Thanks!  If you're the same guy, I saw your post on our Facebook page as well :)&#60;/p&#62;
&#60;p&#62;Expect to see a front-page article tomorrow on this.
&#60;/p&#62;</description>
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<item>
<title>xchicago on "Boston MGFest 2010 :: Featuring a daylong conference in Motion Graphics"</title>
<link>http://www.vizworld.com/forum/topic/boston-mgfest-2010-featuring-a-daylong-conference-in-motion-graphics#post-73</link>
<pubDate>Fri, 19 Mar 2010 21:48:03 +0000</pubDate>
<dc:creator>xchicago</dc:creator>
<guid isPermaLink="false">73@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;* Boston Motion Graphics Festival 2010 * &#60;/p&#62;
&#60;p&#62;April 1st through 5th, all around the city&#60;/p&#62;
&#60;p&#62;--- The Motion Graphics Festival launches its 2010 tour by returning to Boston from April 1st to 5th.  MGFest will bring a new wave of artists and technologists to awaken those sleeping synapses. Witness and participate in a convergence of motion, sound and interactivity, embrace new ideas, celebrate the inquisitive spirit, and at evening's approach, dance.&#60;/p&#62;
&#60;p&#62;MGFest stands as the premier creative conference for motion&#60;br /&#62;
design, visual effects, sound design and interface technology, presenting a wide array of events including: art showcases, workshops, classes, panel discussions, theater screenings and industry mixers.&#60;/p&#62;
&#60;p&#62;Featured artists include: The Mill, Dvein, Pleix, Psyop, Herzog &#38;amp; De Meuron, Three Legged Legs, Jean-Paul Frenay, Yoshi Sodeoka, Alan Sondheim, Addictive TV, Warp Records, The Crystal Method, Royksopp, Assassin's Creed 2, LucasArts, N.A.S.A., Larry Carlson, Ken Adams, Jen Stark, Shantell Martin and many more.&#60;/p&#62;
&#60;p&#62;The Festival debuts the 2010 schedule with screenings by Lumen Eclipse, &#34;Psychedelia&#34; and &#34;Somatic Death, Soma Life&#34;. Journey down the road set by thirteen artists exploring a new&#60;br /&#62;
mind-manifesting experience, challenging afresh perceptions and pointing towards a reawakening unhindered by the prosthetic body.&#60;/p&#62;
&#60;p&#62;The Boston Motion Design Conference on Friday, April 2nd is a full-day conference featuring presenters from AVID, Fox, MIT, School of the Art Institute of Chicago and more. &#60;/p&#62;
&#60;p&#62;Friday night's Best of 2009 screening by Stash DVD Magazine&#60;br /&#62;
highlights music videos, virals, short films, commercials,&#60;br /&#62;
broadcast designs and game cinematics from top-tier studios&#60;br /&#62;
across the world. &#60;/p&#62;
&#60;p&#62;Following the conference on Saturday, April 3rd, are two days of workshops on Animating: ActionScript 3, Animation in a Browser with jQuery and After Effects Fundamentals.&#60;/p&#62;
&#60;p&#62;Saturday night's performance by Z.E.E. in the 2012 Lounge at&#60;br /&#62;
Machine features a completely integrated audio + video live&#60;br /&#62;
performance set. The visuals are rendered in realtime, seamlessly spread across 3 full-HD resolution projections. The entire evening experience brought to you by Zebbler, Vermin Street and MGFest.&#60;/p&#62;
&#60;p&#62;&#38;lt;&#38;lt; Boston MGFest Schedule &#38;gt;&#38;gt;&#60;br /&#62;
&#60;a href=&#34;http://mgfest.com/10/boston/&#34; rel=&#34;nofollow&#34;&#62;http://mgfest.com/10/boston/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#38;lt;&#38;lt; Boston MGFest Tickets &#38;amp; Registration &#38;gt;&#38;gt;&#60;br /&#62;
&#60;a href=&#34;http://mgfest.com/10/boston/#tickets&#34; rel=&#34;nofollow&#34;&#62;http://mgfest.com/10/boston/#tickets&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Red Badge gets you entrance to all inspiration events:&#60;br /&#62;
4 screenings, 1 performance showcase, 1 networking party&#60;br /&#62;
Special Student Discounts!&#60;/p&#62;
&#60;p&#62;Sponsored by Massachusetts School of Art &#38;amp; Design, Lumen&#60;br /&#62;
Eclipse, School  of the Art Institute of Chicago, Stash and Future Media Concepts.
&#60;/p&#62;</description>
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<item>
<title><a target='_blank' rel='nofollow' href='http://www.youtube.com/watch?v=rb3iNonsHDQ'>Kris Rutherford</a> on "Sketchup for animation"</title>
<link>http://www.vizworld.com/forum/topic/sketchup-for-animation#post-72</link>
<pubDate>Thu, 18 Mar 2010 21:22:46 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://www.youtube.com/watch?v=rb3iNonsHDQ'>Kris Rutherford</a></dc:creator>
<guid isPermaLink="false">72@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Even without a plug-in, Google SketchUp 7 allows you to create some very cool animations......&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=rb3iNonsHDQ&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=rb3iNonsHDQ&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>PieterVanDerWalt on "Measuring the effectiveness of Information Visualisation"</title>
<link>http://www.vizworld.com/forum/topic/measuring-the-effectiveness-of-information-visualisation#post-71</link>
<pubDate>Thu, 18 Mar 2010 07:03:19 +0000</pubDate>
<dc:creator>PieterVanDerWalt</dc:creator>
<guid isPermaLink="false">71@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Thanks for the response - definitively on the right track - I have also found the following article useful - &#34;The Impact of Dimensionality and Color Coding of Information Visualizations on Knowledge Acquisition &#34; - (http://www.cogsci.northwestern.edu/cogsci2004/papers/paper470.pdf)&#60;/p&#62;
&#60;p&#62;Although still early in my research process - pointers to any tools/measurements utilised in these types of studies are of great help!&#60;/p&#62;
&#60;p&#62;Thanks again!
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "Measuring the effectiveness of Information Visualisation"</title>
<link>http://www.vizworld.com/forum/topic/measuring-the-effectiveness-of-information-visualisation#post-70</link>
<pubDate>Wed, 17 Mar 2010 18:52:34 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">70@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Do you mean things like this &#60;a href=&#34;http://www.vizworld.com/2010/03/data-visualization-case-study-operational-issues-visualization/&#34;&#62;Case Study of Operational Issues Visualization&#60;/a&#62;, which compiled a 34-page visualization into a single page?&#60;/p&#62;
&#60;p&#62;There's also a &#60;a href=&#34;http://www.vizworld.com/2009/08/whiepaper-on-interactive-data-analysis-in-intelligence/&#34;&#62;whitepaper from Centrifuge&#60;/a&#62; on Threat Finance &#38;amp; CyberSecurity Analysis.&#60;/p&#62;
&#60;p&#62;Try just searching VizWorld for &#60;a href=&#34;http://www.vizworld.com/?s=case+study&#34;&#62;'Case Study'&#60;/a&#62; as a start, I'm sure we've covered something useful in our 3500 posts :)&#60;/p&#62;
&#60;p&#62;If you find anything good, be sure to come back and share with us!
&#60;/p&#62;</description>
</item>
<item>
<title>PieterVanDerWalt on "Measuring the effectiveness of Information Visualisation"</title>
<link>http://www.vizworld.com/forum/topic/measuring-the-effectiveness-of-information-visualisation#post-69</link>
<pubDate>Wed, 17 Mar 2010 07:32:26 +0000</pubDate>
<dc:creator>PieterVanDerWalt</dc:creator>
<guid isPermaLink="false">69@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Dear all - has anyone done or know of any study done on the increase in effectivenes on aspects such as decision making when converting the usual mass of data found in spreadsheets, etc. into a more visually appealing infographic. I know it is sorting stating the obvious, but was hoping to find some scientific research on this. &#60;/p&#62;
&#60;p&#62;I am busy preparing for a study on information visualisation in our organisation as part of a M.Sc in Technology, Innovation and People management through systems thinking.&#60;/p&#62;
&#60;p&#62;Looking forward to hearing from you!&#60;/p&#62;
&#60;p&#62;Kind regards&#60;br /&#62;
Pieter
&#60;/p&#62;</description>
</item>
<item>
<title>Rajib Dey on "Graphic Cards for sketchup"</title>
<link>http://www.vizworld.com/forum/topic/graphic-cards-for-sketchup#post-68</link>
<pubDate>Mon, 08 Mar 2010 11:48:46 +0000</pubDate>
<dc:creator>Rajib Dey</dc:creator>
<guid isPermaLink="false">68@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;SketchUp is 3D modeling package that attributes a sketch-based modeling approach. SketchUp is designed to run on systems with graphics cards. Generally there three types of Graphic Cards in SketchUp - ATI, NVIDIA, Intel.&#60;/p&#62;
&#60;p&#62;for more information&#60;br /&#62;
&#60;a href=&#34;http://www.sketchup4architect.com/graphic-card-for-sketchup.htm&#34; rel=&#34;nofollow&#34;&#62;http://www.sketchup4architect.com/graphic-card-for-sketchup.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Rajib Dey on "Sketchup for animation"</title>
<link>http://www.vizworld.com/forum/topic/sketchup-for-animation#post-67</link>
<pubDate>Mon, 08 Mar 2010 10:58:53 +0000</pubDate>
<dc:creator>Rajib Dey</dc:creator>
<guid isPermaLink="false">67@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Sketchup is sketch-based 3D modeling program for the conceptual phases of design. With it's easy inteference One can create own 3D model easily and smoothly. &#60;/p&#62;
&#60;p&#62;Sketchup is also very useful for creating 3D animation. SU Animate is an animation plug-in for Google SketchUp 6, 7 or 7.1. It creates creates animations inside SketchUp 6 or 7 Windows and the animation can be exported as video animation files or as series of image file (in the form of an Audio Video Interleave or AVI on Microsoft Windows and QuickTime on Mac OS X)&#60;/p&#62;
&#60;p&#62;There are lots of website which offer free download for animation plugins. I am suggesting some websites and the links are given below for the help of users.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.sketchupdownload.com/&#34; rel=&#34;nofollow&#34;&#62;http://www.sketchupdownload.com/&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.sketchup4architect.com/&#34; rel=&#34;nofollow&#34;&#62;http://www.sketchup4architect.com/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "Add a new "Infographics" Category?"</title>
<link>http://www.vizworld.com/forum/topic/add-a-new-infographics-category#post-65</link>
<pubDate>Wed, 24 Feb 2010 15:09:32 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">65@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;More and more sites are creating large infographic posters to present information to their visitors, both as a marketing technique and a great way to condense information.  We at VizWorld have been bringing you some of the best we can find, but as the volume increases it can seem a bit overwhelming.  &#60;/p&#62;
&#60;p&#62;We want to know your opinion: Do you want more Infographic coverage?  Less?  Would you be interested in a dedicated category of Infographic Posts?
&#60;/p&#62;</description>
</item>
<item>
<title>shaderlight on "Bluegfx appointed as first UK reseller of Shaderlight"</title>
<link>http://www.vizworld.com/forum/topic/bluegfx-appointed-as-first-uk-reseller-of-shaderlight#post-64</link>
<pubDate>Tue, 16 Feb 2010 10:37:00 +0000</pubDate>
<dc:creator>shaderlight</dc:creator>
<guid isPermaLink="false">64@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;ArtVPS has appointed bluegfx as the first UK reseller of its flagship interactive rendering software, Shaderlight. bluegfx specialises in supplying leading edge technologies to the film, design, architectural and games industries and as an Autodesk Gold reseller (Media &#38;amp; Entertainment) is well placed to take Shaderlight to market. &#60;/p&#62;
&#60;p&#62;Shaderlight is a powerful new render plug-in to 3ds Max that unlocks the workflow bottlenecks faced by 3D artists. The software allows users to change materials, environments, lighting and textures at any stage in the rendering process and see the results instantly, meaning it is no longer necessary to compromise on image quality or waste time waiting for the image to re-render.   &#60;/p&#62;
&#60;p&#62;Commenting on the appointment, ArtVPS marketing director Kate Marshall said: “ArtVPS is looking to appoint resellers in all major territories and bluegfx is the first in the UK. The company has significant knowledge and experience of the industry and the quality of service and support they offer means they continue to grow their customer base. Shaderlight has the potential to fundamentally change the way 3D artists refine their images. bluegfx will help us get this innovative technology into the hands of 3ds Max users and make sure it is given the greatest opportunity for success.”&#60;/p&#62;
&#60;p&#62;bluegfx co-founder, Matt Allen adds: “We are delighted to have been appointed by ArtVPS and to have the opportunity to take this cutting-edge product to market. The ability to make changes to a final image without having to re-render represents a fundamental, exciting new workflow speed enhancement for users and will deliver a serious productivity boost in a fast-paced industry where time is money.”&#60;/p&#62;
&#60;p&#62;Anyone wishing to try Shaderlight can take advantage of a free 14-day trial, available at: &#60;a href=&#34;http://artvps.com/content/download&#34; rel=&#34;nofollow&#34;&#62;http://artvps.com/content/download&#60;/a&#62; or call bluegfx now for more details and pricing.
&#60;/p&#62;</description>
</item>
<item>
<title>roop452 on "NVIDIA's Developer Technology Head Ashu Rege Talks GPU Computing and Stereo 3D"</title>
<link>http://www.vizworld.com/forum/topic/nvidias-developer-technology-head-ashu-rege-talks-gpu-computing-and-stereo-3d-1#post-63</link>
<pubDate>Fri, 12 Feb 2010 03:58:41 +0000</pubDate>
<dc:creator>roop452</dc:creator>
<guid isPermaLink="false">63@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;NVIDIA's Developer Technology Head Ashu Rege Talks GPU Computing and Stereo 3D at IGDS 2010&#60;br /&#62;
India Game Developer Summit 2010 – First, Independent Event on Game Programming, Business and Careers&#60;/p&#62;
&#60;p&#62;Bangalore, February 01, 2010: As the computing functionality and horsepower of GPUs has grown over the last few years, the role of the GPU is rapidly expanding to game tasks beyond rasterization-based graphics. Ashu Rege is coming this February to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (http://www.gamedevelopersummit.com/) to talk about the novel uses of GPU computing for solving a variety of problems in game computing including game physics, artificial intelligence, animation, post-processing effects and others. &#60;/p&#62;
&#60;p&#62;Ashu's second talk at IGDS 2010 on the 27th of February covers Stereoscopic 3D graphics technology, and the common pitfalls and solutions a developer needs to be aware of to ensure that their content will create a compelling 3D experience. He will talk abot achieving out of screen effects, displaying 3D video content and how to design a 3D friendly user interface.&#60;/p&#62;
&#60;p&#62;Ashu is Director of Content and Technology at NVIDIA managing the Content Management, Evangelism, Developer Technology, PhysX and APEX groups. Previously he was a devtech engineer working with developers around the world on different applications. In various companies related to computer graphics and modeling, networking and internet technologies. He is an expert on games, graphics, geometric modeling, AI, error-correction codes and networking among other areas.&#60;/p&#62;
&#60;p&#62;India GDS (IGDS) is the quintessential Indian game industry event focused on inspiring, connecting and educating the Indian game developer ecosystem. Attend IGDS to get inspired, learn from the gurus who have gamed their way to success, and join a club that seeks competence to grab a share in the $43 billion global gaming development pie. View complete details of experts and stellar sessions here: &#60;a href=&#34;http://www.gamedevelopersummit.com/speakers.html.&#34; rel=&#34;nofollow&#34;&#62;http://www.gamedevelopersummit.com/speakers.html.&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;About India Game Developer Summit&#60;/p&#62;
&#60;p&#62;The highly individualistic nature of the Indian Software Developer, coupled with their tolerance for divergent personalities make them a natural fit into the Game Development culture. IGDS 2010 (Lite Ed) will pump the blood of Indian Game Developers and re-invigorate the ecosystem at large. The first of its kind in India, IGDS will provide a high quality summit experience where the most intelligent minds and proactive gaming organizations converge to create a high-quality learning experience, and inspire, connect and educate the Indian game developer ecosystem. The summit will be held 27 February 2010 in Bangalore at the NIMHANS Convention Center.&#60;/p&#62;
&#60;p&#62;The summit will cover industry leading methodologies in game development, design, production, programming, visual arts and writing. Featuring top-notch keynotes from luminaries, visionaries and gaming gurus on various subjects from mobile and indie games to MMOs and AAA games, IGDS will also provide a hub for business and networking opportunities in the Indian industry.&#60;/p&#62;
&#60;p&#62;With support from the International Game Developer Association (IGDA), the gaming industry at large and academia, the summit's intent is to build a robust community, advance the careers and enhance the lives of game developers. IGDS will see participation from Adobe, NVIDIA, Microsoft, Ubisoft, Crytek, CRI Middleware, Sony, among several others. For complete details visit: &#60;a href=&#34;http://www.gamedevelopersummit.com.&#34; rel=&#34;nofollow&#34;&#62;http://www.gamedevelopersummit.com.&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;A Saltmarch Media Press Release&#60;br /&#62;
E: &#60;a href=&#34;mailto:info@saltmarch.com&#34;&#62;info@saltmarch.com&#60;/a&#62;&#60;br /&#62;
Ph: +91 80 4005 1000
&#60;/p&#62;</description>
</item>
<item>
<title>The Illustrious One on "What's your favorite Compositing Package?"</title>
<link>http://www.vizworld.com/forum/topic/whats-your-favorite-compositing-package#post-59</link>
<pubDate>Mon, 18 Jan 2010 01:13:54 +0000</pubDate>
<dc:creator>The Illustrious One</dc:creator>
<guid isPermaLink="false">59@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;I learned on after effects, and found the same interface in several other programs. I tried flash for a month or so but it too 20 clicks to do something you could do in 5 in after effects. I found the language of the program so iterating. There is no &#34;canvas&#34;, anyway I think they fixed the animation issues in the last version to be more like after effects.&#60;/p&#62;
&#60;p&#62;Digital Fusion uses nodes I tried it for a while but went back to after effects. It seemed like a better way of doing things but I have not used it that much. I would like to use it more. At the time it was better than After effects as you could work in 3D space. After effects has caught up a little as it moves flat plains in 3D space not 3D objects. I think they added nodes too. I really should brush up on this stuff before commenting bit i noticed Digital Fusion was not on your list and should be.
&#60;/p&#62;</description>
</item>
<item>
<title>joanna.m.leng on "Call for chapter proposals - deadline extended to 21st January"</title>
<link>http://www.vizworld.com/forum/topic/call-for-chapter-proposals-deadline-extended-to-21st-january#post-55</link>
<pubDate>Fri, 08 Jan 2010 10:42:57 +0000</pubDate>
<dc:creator>joanna.m.leng</dc:creator>
<guid isPermaLink="false">55@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;&#60;a href=&#34;http://www.igi-global.com/requests/details.asp?ID=763&#34; rel=&#34;nofollow&#34;&#62;http://www.igi-global.com/requests/details.asp?ID=763&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;We are pleased to invite you to submit your proposals for the contribution of chapters to the “Handbook of Research on Computational Science and Engineering: Theory and Practice”.  This is a short call suggesting some possible topics.  You are, however, not limited to these topics.  Please feel free to propose any topics that you think are critical issues in the theme. A full call is at &#60;a href=&#34;http://www.cse-book.com/call/index.html&#34; rel=&#34;nofollow&#34;&#62;http://www.cse-book.com/call/index.html&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;--------------- RECOMMENDED TOPICS:&#60;br /&#62;
Contributions are invited from experts in CSE who have specialist knowledge of numerical methods, hpc, visualization, developing/using domain specific applications, project management, policy making, security, education and the sociological issues to do with its adoption, organisation, collaboration, and cross-disciplinary nature.&#60;/p&#62;
&#60;p&#62;Topics may include, but are not limited to, the following:&#60;br /&#62;
  --  Hardware trends: trends in computer architecture, trends in chip architecture, chip architecture and the suitability for particular problem types, IO trends and the affect on the IO bottleneck, optimisation of  architecture for particular problem types&#60;/p&#62;
&#60;p&#62;  --  Numerical methods: the use and development of numerical methods for particular applications, optimisation for interactivity (levels of detail), evaluation of numerically based software, porting numerical software&#60;/p&#62;
&#60;p&#62;  --  Programming paradigms: new languages, changing demands for languages&#60;/p&#62;
&#60;p&#62;  --  Visualization: review the state of the art of well known application areas, new applications to visualization, design and development, user assessment, collaborative environments, computational steering, visualization in interactive physics (simulation as a part of virtual reality and games)&#60;/p&#62;
&#60;p&#62;  --  Software development tools and practices: review of the tools available for parallel code development and optimisation (challenges and open-source options) , review of CASE tools for serial code development (challenges and open-source options), “best practice,”  the importance of standards and accreditation&#60;/p&#62;
&#60;p&#62;  --  Case studies: state of the art applications, new applications to CSE, moving from serial to parallel, evaluation including comparing real results to computational results, computation in design, prototype engineering, the use of visualization, the use of collaborative working environments, eScience (CSE delivered through the GRID and/or Web)&#60;/p&#62;
&#60;p&#62;  --  Organisational and sociological issues: security (both computer and socially),  multi-disciplinary and/or international practices in collaborative code development , multi-disciplinary and/or international issues in the evaluation of results and allocation of success to each party, exploration of the sociological factors affecting multi-disciplinary collaboration, technology transfer of the CSE method, technology transfer of computational (numerical) methods across disciplines that use CSE,  technology transfer of visualization across disciplines that use CSE, opportunities for training and skill development&#60;/p&#62;
&#60;p&#62;The book is directed at both the academic and non-academic audience including researchers, users, organisations, policy initiators, students and practitioners in the field, meaning that chapters should address advanced issues, but should attempt to do this in a manner accessible to non-specialists.&#60;/p&#62;
&#60;p&#62;--------------- SUBMISSION PROCEDURE:&#60;br /&#62;
Researchers and practitioners are invited to submit on or before January 21, 2010, a 2-3 page chapter proposal clearly explaining the mission and concerns of the proposed chapter. Submissions will be received through the web site &#60;a href=&#34;http://www.cse-book.com/&#34; rel=&#34;nofollow&#34;&#62;http://www.cse-book.com/&#60;/a&#62; . Authors of accepted proposals will be notified by February 7, 2010 and sent chapter guidelines. Full chapters are expected to be submitted by August 15, 2010. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "CES 2010 in Vegas!"</title>
<link>http://www.vizworld.com/forum/topic/ces-2010-in-vegas#post-54</link>
<pubDate>Tue, 05 Jan 2010 21:26:35 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">54@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Anyone at CES2010 in Las Vegas?  Unfortunately, VizWorld couldn't make it, but we're doing our best to gather up information for you to read.&#60;/p&#62;
&#60;p&#62;If you're there, what interesting stuff are you seeing?
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "The Forums"</title>
<link>http://www.vizworld.com/forum/topic/the-forums#post-53</link>
<pubDate>Tue, 05 Jan 2010 21:25:33 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">53@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;The forums aren't getting much use.  Would anyone notice if I took them down?
&#60;/p&#62;</description>
</item>
<item>
<title>joanna.m.leng on "Call for chapter proposals - “Handbook of Research on Computational Science and"</title>
<link>http://www.vizworld.com/forum/topic/call-for-chapter-proposals-%e2%80%9chandbook-of-research-on-computational-science-and#post-52</link>
<pubDate>Wed, 09 Dec 2009 10:21:13 +0000</pubDate>
<dc:creator>joanna.m.leng</dc:creator>
<guid isPermaLink="false">52@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;&#60;a href=&#34;http://www.igi-global.com/requests/details.asp?ID=763&#34; rel=&#34;nofollow&#34;&#62;http://www.igi-global.com/requests/details.asp?ID=763&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;We are pleased to invite you to submit your proposals for the contribution of chapters to the “Handbook of Research on Computational Science and Engineering: Theory and Practice”.  This is a short call suggesting some possible topics.  You are, however, not limited to these topics.  Please feel free to propose any topics that you think are critical issues in the theme. A full call is at &#60;a href=&#34;http://www.cse-book.com/call/index.html&#34; rel=&#34;nofollow&#34;&#62;http://www.cse-book.com/call/index.html&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;--------------- RECOMMENDED TOPICS:&#60;br /&#62;
Contributions are invited from experts in CSE who have specialist knowledge of numerical methods, hpc, visualization, developing/using domain specific applications, project management, policy making, security, education and the sociological issues to do with its adoption, organisation, collaboration, and cross-disciplinary nature.&#60;/p&#62;
&#60;p&#62;Topics may include, but are not limited to, the following:&#60;br /&#62;
  --  Hardware trends: trends in computer architecture, trends in chip architecture, chip architecture and the suitability for particular problem types, IO trends and the affect on the IO bottleneck, optimisation of  architecture for particular problem types&#60;/p&#62;
&#60;p&#62;  --  Numerical methods: the use and development of numerical methods for particular applications, optimisation for interactivity (levels of detail), evaluation of numerically based software, porting numerical software&#60;/p&#62;
&#60;p&#62;  --  Programming paradigms: new languages, changing demands for languages&#60;/p&#62;
&#60;p&#62;  --  Visualization: review the state of the art of well known application areas, new applications to visualization, design and development, user assessment, collaborative environments, computational steering, visualization in interactive physics (simulation as a part of virtual reality and games)&#60;/p&#62;
&#60;p&#62;  --  Software development tools and practices: review of the tools available for parallel code development and optimisation (challenges and open-source options) , review of CASE tools for serial code development (challenges and open-source options), “best practice,”  the importance of standards and accreditation&#60;/p&#62;
&#60;p&#62;  --  Case studies: state of the art applications, new applications to CSE, moving from serial to parallel, evaluation including comparing real results to computational results, computation in design, prototype engineering, the use of visualization, the use of collaborative working environments, eScience (CSE delivered through the GRID and/or Web)&#60;/p&#62;
&#60;p&#62;  --  Organisational and sociological issues: security (both computer and socially),  multi-disciplinary and/or international practices in collaborative code development , multi-disciplinary and/or international issues in the evaluation of results and allocation of success to each party, exploration of the sociological factors affecting multi-disciplinary collaboration, technology transfer of the CSE method, technology transfer of computational (numerical) methods across disciplines that use CSE,  technology transfer of visualization across disciplines that use CSE, opportunities for training and skill development&#60;/p&#62;
&#60;p&#62;The book is directed at both the academic and non-academic audience including researchers, users, organisations, policy initiators, students and practitioners in the field, meaning that chapters should address advanced issues, but should attempt to do this in a manner accessible to non-specialists.&#60;/p&#62;
&#60;p&#62;--------------- SUBMISSION PROCEDURE:&#60;br /&#62;
Researchers and practitioners are invited to submit on or before January 7, 2010, a 2-3 page chapter proposal clearly explaining the mission and concerns of the proposed chapter. Submissions will be received through the web site &#60;a href=&#34;http://www.cse-book.com/&#34; rel=&#34;nofollow&#34;&#62;http://www.cse-book.com/&#60;/a&#62; . Authors of accepted proposals will be notified by February 7, 2010 and sent chapter guidelines. Full chapters are expected to be submitted by August 15, 2010. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
&#60;/p&#62;</description>
</item>
<item>
<title>Yeraze on "VisWeek2009"</title>
<link>http://www.vizworld.com/forum/topic/visweek2009-1#post-51</link>
<pubDate>Sun, 11 Oct 2009 23:11:39 +0000</pubDate>
<dc:creator>Yeraze</dc:creator>
<guid isPermaLink="false">51@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Visweek is underway!  What are you most looking forward to seeing?
&#60;/p&#62;</description>
</item>
<item>
<title><a target='_blank' rel='nofollow' href='http://www.bzintelguru.com'>John Munoz</a> on "VizWorld Contest Ideas"</title>
<link>http://www.vizworld.com/forum/topic/vizworld-contest-ideas#post-50</link>
<pubDate>Tue, 06 Oct 2009 17:22:03 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://www.bzintelguru.com'>John Munoz</a></dc:creator>
<guid isPermaLink="false">50@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;How about a dashboard competition? XLCubed.com just had one and the results are interesting. I don't know of anyone else hositng such an event.&#60;/p&#62;
&#60;p&#62;One suggestion, rather than allowing people to use any data they want, perhaps it'd be more interesting to provide a common data set to everyone and see how they visualize it in a dashboard.&#60;/p&#62;
&#60;p&#62;Thanks, love the magazine.&#60;/p&#62;
&#60;p&#62;John C. Munoz&#60;br /&#62;
&#60;a href=&#34;http://www.bzintelguru.com&#34; rel=&#34;nofollow&#34;&#62;www.bzintelguru.com&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title><a target='_blank' rel='nofollow' href='http://thewhyisgod.livejournal.com/'>Garth</a> on "How would you Augment Reality?"</title>
<link>http://www.vizworld.com/forum/topic/how-would-you-augment-reality#post-47</link>
<pubDate>Tue, 01 Sep 2009 03:31:55 +0000</pubDate>
<dc:creator><a target='_blank' rel='nofollow' href='http://thewhyisgod.livejournal.com/'>Garth</a></dc:creator>
<guid isPermaLink="false">47@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;Dewey Decimal is humanities sciences business. I'd do reiterating ethics, tech, admin. xyz graphs.
&#60;/p&#62;</description>
</item>
<item>
<title>Hank on "What's your favorite Compositing Package?"</title>
<link>http://www.vizworld.com/forum/topic/whats-your-favorite-compositing-package#post-46</link>
<pubDate>Fri, 28 Aug 2009 03:35:11 +0000</pubDate>
<dc:creator>Hank</dc:creator>
<guid isPermaLink="false">46@http://www.vizworld.com/forum/</guid>
<description>&#60;p&#62;I'm undoubtedly revealing what a dinosaur I am, but I love the PPM tools ... command line stuff rocks.  Are the other tools listed command line friendly and available on Unix?  (Implicit comment: a VizWorld writeup summarizing the tools would be very useful.)
&#60;/p&#62;</description>
</item>

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