ILPbaby - image credit_ Important Looking Pirates ILP ROBOT NickGaulChaos Group’s V-Ray for Maya is being upgraded with today’s 3.0 beta release. Included in the initial round of enhancements will be a new Progressive Rendering Engine, support for several open source technologies, and up to 5x faster ray tracing and rendering performance.

Image by Nick Gaul created with V-Ray 3.0 for Maya

Image by Nick Gaul created with V-Ray 3.0 for Maya

V-Ray 3.0 introduces a powerful new path-tracing engine (Progressive Image Sampler) that provides artists with instant feedback during the look development process. In addition, V-Ray 3.0’s new optimized core raises speed levels dramatically in all physically-based lighting, shading and rendering.

For character and creature development, V-Ray 3.0 offers up to 15x faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS), and a new VRaySkinMtl with built-in SSS and layered reflections. Support for MARI’s UDIM and Autodesk Mudbox’s UVTILE formats makes it easier for users to incorporate textures from their favorite programs.

“We rely on V-Ray every day to help us craft big projects like ‘Game of Thrones,’ ‘Warm Bodies’ and ‘Noah,’” said Dmitry Vinnik, CG/Technical Supervisor at LOOK Effects. “Faster ray tracing and hair rendering is exactly what we need to turn around big shots before a deadline.”

Already known for easy integration with production pipelines, V-Ray 3.0 has become even more versatile by adding support for common open source formats like OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.0, OpenColorIO, and in the near future, programmable shaders with Open Shading Language [OSL].

Chaos Group invites all V-Ray users participating in the beta to send in their thoughts on what would make for the best final product. For the complete list of new features and upgrades, please visit V-Ray.com, the new home for the V-Ray community.

Pricing and Availability

V-Ray 3.0 for Maya public beta is available now and open to all V-Ray for Maya users. It can be accessed here.