The new edition of the OpenGL SUperBible is out and available for purchase from sites like Amazon ($40 for Prime Members), and finally brings the popular text up to OpenGL 4.0, all the way to 4.3.

This edition of the book is a pretty thorough overhaul of the previous edition. Most of the samples have been re-written and we’ve included a whole bunch more information – believe us, it’s been hard to keep up with the incredibly rapid pace at which OpenGL has been moving. The fifth edition of the book covered OpenGL to version 3.3. In fact, OpenGL 3.3 (and 4.0) were in development while we were writing the book. Our coverage of features contained in versions of OpenGL beyond version 3.2 was spotty and we just weren’t able to simply slip in 4.0. In this edition, we cover OpenGL up to and including version 4.3. That means that you’ll learn about tessellation, compute shaders, general reads and writes to memory, atomic operations and plenty more advanced material.

Unfortunately, the book does not have the usual Reference pages in the back.  They are available online, however.

I’ve added this book (and several other great texts) to the VizWorld Store (Powered by Amazon).

via OpenGL SuperBible | Comprehensive Tutorial and Reference.