If you’re in need of some big crowd simulation support, check out the newest version of Golaem which brings in full mental ray support and geometry instancing.

Guillaume Parra, VFX artist adds “Depending on shots, we had to generate between 5 000 and 12 000 characters. I was amazed by how fast it is to render using procedural rendering, and how easy it is to set up a shot once assets are ready. I am thrilled to try next Golaem Crowd releases”.

via Golaem ships Golaem Crowd 1.4, including Mental Ray procedural rendering | Golaem.