id Software’s highly anticipated title “Rage” has finally shipped, to mediocre reviews from most gaming sites.  While they criticize the story and gameplay, nobody can complain about the amazing graphics.  Luxology has just issued a new press release giving a bit of insight behind the graphics, revealing that modo was one of the primary design tools.

“Modeling in modo is faster than using a level editor application, and we really enjoy the precise control we get over our level work, which would be impossible to do with only brushes or modular models,” says Seneca Menard, lead technical artist at Dallas, Texas-based id Software. “Plus, most of the tools needed for game design and development are already in modo, and that’s what we love about it.”

via Luxology.com :: id Software Employs modo to Model Assets for Highly Anticipated Game “Rage”.