Most people believe Autostereoscopic displays are the “Future” of 3D displays, but there are lots of different formats and technologies vying for the title. A new proposed standard from Triaxes pitches an interesting uniform view: Broadcast two full views and depth maps, and let the TV sort it out.
Triaxes’ technology accepts the left and right views and analyses the difference between the frames to create a grey scale depth map which autostereo displays then incorporates to transmit multiview images via lenticular or parallax barriers on the screen. Dimenco’s latest display, for example, features 28 different views
Unfortunately, with SIGGRAPH2011 being held outside the Continential US, I wasn’t able to make it this year. But my loss is your gain!
If you have any photos or video of amazing stuff at the show, send it in! Shoot an email to [email protected] with anything you’ve got, and maybe we’ll feature it on the Website or in an upcoming VizWorld Podcast (with full attribution & links if requested).
If you swing by the NVidia booth at SIGGRAPH you’ll see one major eye catching feat: A single workstation driving 12 full HD displays with uncompressed 1080P video simultaneously, thanks to the NVidia QuadroPlex 7000 and FusionIO.
“Working with Fusion-io, we’ve created an impressive, large-scale visualization technology demonstration at SIGGRAPH for show attendees,” said Jeff Brown, general manager, Professional Solutions Group, NVIDIA. “By combining Fusion’s ioMemory technology with our powerful QuadroPlex 7000, we’re demonstrating how to enable real-time color correction and processing of a dozen simultaneous uncompressed HD video streams – without being bottlenecked by disk speeds.”
In addition, you can head over to the Autodesk, Thinkbox, and Tweak booths to see similar demonstrations: Massive datasets being processed real-time thanks to the mind-blowing bandwidth available in the FusionIO SSD system.
Pixar’s got some nice news this week for SIGGRAPH, the release of RenderMan for Maya 5.0 coming up this fall. It’s got lots of the new features from RenderMan Pro Server 16 and a few new ones as well.
RenderMan for Maya 5.0 showcases fundamental advancements in RenderMan’s ray tracing technology, including a new ray tracing hider, a radiosity cache, and physically plausible shading. In combination these new features allow artists to take full advantage of today’s high performance multi-core architectures and create photorealistic images with minimal setup, all within the artist-friendly user interface of RenderMan for Maya. Additionally, the process of shading and lighting has been dramatically accelerated with new lighting tools, including the robust re-rendering technology used in Toy Story 3 and Cars 2, as well as progressive ray-traced re-rendering for real time look development.
RenderMan for Maya 5.0 will be available for only $995, but a new student package will be available for $199/year along with some nice free Courseware educational material.
In a moment reminiscent of the SGI/PSC debacle, IBM has just announced that they are pulling out of the NCSA & University of Illinois “Blue Waters” project, begun back in 2007 to create a sustained-Petascale computer.
The University of Illinois and NCSA selected IBM in 2007 as the supercomputer vendor for the Blue Waters project based on projections of future technology development. The innovative technology that IBM ultimately developed was more complex and required significantly increased financial and technical support by IBM beyond its original expectations. NCSA and IBM worked closely on various proposals to retain IBMs participation in the project but could not come to a mutually agreed-on plan concerning the path forward.IBM will return money received to date and NCSA will return equipment delivered by IBM per terms of the contract.
Petascale computers aren’t quite the “big deal” anymore, as there are already a handful of them on the Top500. I assume the disagreement was on how to proceed forward to an Exascale computer.
For most of us, technology means information and, above all, communication. We’ve never had so many different ways to communicate with each other, and that’s precisely the reason we picked the mysteries of language as our theme of the week – because, despite all the tools available, we still need to learn how to speak and write propperly, in order to get the message trough. So, today, we start with a look at the most widely spoken Languages in the World, brought by PS Translation, and a map of the number of Endangered Languages by country, made by Charts Bin. Then, to close this first day, Voxy invites us to better understand the proccess of language shapping ansd assimilitaion, with three different infographics.
Microsoft has been making an effort to push some of their clients to cloud-based services. Our last selection of the week begins with a couple of infographics, from Cloud Hypermarket and Microsoft itself, about the company’s moves towards Cloud Computing, including Office 365. Then, a deep look at the security issues – after all, that is still the major concern for a big number of enterprises, and a hard problem for Cloud Computing services to solve. Hyperact, Gadgets and Gizmos and America Infra brought these ones.
If SIGGRAPH isn’t technical enough for you, then you’re in for a treat as Visweek2011 has just opened Registration. Visweek is the new combination of IEEE Visualization, IEEE InfoVis, and IEEE VAST, all in one week-long visualization extravaganza.
They have all the usual hotel rates, visa assistance, and travel options on their site as well.
The recent Smurfs movie includes little blue guys running around in true environments and interacting with real people, which is always a challenge for VFX Studios. To make it a little more lifelike and vastly reduce the time required to make it so, Sony Pictures Imageworks turned to the Spheron VR Camera.
“On set, the Spheron enabled us to capture the actual wattage and energy of every light and lit surface and do so in a time efficient manner the production crew appreciated,” said Rich Hoover, visual effects supervisor on THE SMURFS. “In digital production, the lighting data captured on the set allowed us to render digital characters in a live-action plate very quickly, giving our artists more time to be more creative and make the final shot even better.”
The main reason people and companies are moving to the cloud is, of course, the amount of data. Rackspace made, recently, an infographic about this, and then we take a look at the environmental benefits of Cloud Computing adoption, with a help from ABB and Codero, and Cloud Hypermarketshows us how this technology can beat even the bas weather, while App Net points out a whole bunch of other advantages – and some disadvantages as well – of entering the “Cloud Dimension”.
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