Stereoscopic 3D, while it’s been around for decades, is really a new territory for many of today’s programmers and cinematographers.  In a new series at Gamasutra, developers at France’s Darkworks SA discuss some of the tools and techniques you need to know to make your blockbuster 3D Videogame.

Whether you love it or hate it, stereoscopic 3D is here, and with it comes new challenges that will certainly have developers and publishers questioning if they have the technological muscle and understanding to make the leap into this new arena.

To help, we’ll cover how stereoscopic 3D works, while also examining various technological solutions making true depth possible. And with the new surge of technological advancements over the past years, there is indeed plenty to explore.

via Gamasutra – Features – A Developer’s Guide To Stereoscopic 3D In Games.