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CGSociety has just announced a new workshop coming up on Nuke Compositing, lead by industry legend Steve Wright. The $600 course begins later this month and runs for 8 weeks (into September), and promises to get you everything you need to get up-to-speed on 3D Editing in Nuke.
Nuke’s importance to the VFX industry is how it moves compositing to the next level as an extension of the 3D department. This is the current workflow trend in visual effects where more and more of the shot development is moved from the 3D department to the 2D department where they are faster and cheaper to produce and revise. This trend will only increase over time, so compositors who want to stay current will need to learn Nuke 3D compositing to future-proof their careers.
via CGWorkshops.
Graphics education, nuke, training
Recent figures from industry analyst company NPD and others put Samsung as the major provider of 3D TV’s worldwide, holding somewhere between 50-61% of the market.
For now though, we can make some general points about this market and the first of them being that Samsung has 61% of the global 3D TV market and this includes both plasma and LED models. The 61% figure were the latest numbers between May 22nd and June 18th and covers both number of units sold and the dollar share associated with these units
This shouldn’t be much of a surprise, as I believe Samsung was the first to offer a real “bundle” deal where you could get the TV, bluRay player with mainstream titles (Monsters vs Aliens), and glasses all at a reasonable discount. That alone probably gave them a huge leg up at the beginning, and now they’re riding the wave of world-of-mouth.
via Samsung Ownes 61% Of The 3D TV Market.
Hardware 3d, samsung, television
No surprise here from me, but a recent study commissioned by LG found that consumers prefer Passive 3D to Active 3D 4 to 1.
LG wanted to find out which technology consumers liked best, so they commissioned Morpace to do the study. The end result found that 80 percent of consumers prefer LG’s passive 3D TVs over the likes of active 3D sets from Sony and Samsung.
Of course, you can claim a bit of bias here since LG wants to push their Passive 3D market, but they produce in the Active space as well. I think the real reason consumers pick Passive over Active is that the glasses are so much lighter, cheaper, and simpler.
via Consumers Prefer Passive 3DTV to Active 3D 4 to 1.
Hardware 3d, consumer, lg, television
Infosthetics has a nice writeup of the Eyeo event from Jan Willem Tulp. In his Day 3 writeup, he discusses the presentations from infovis gurus Ben Fry and Nicholas Felton.
His talk was all about the “Annual Reports that he has been creating for some years now. He explained his fascination with measuring all sorts of aspects, like the number of plats killed, number of people met, and number of miles traveled (which included the number of miles in Grand Theft Auto). For Nicholas measuring everything is truly a way of living: “Every time I drink coffee or see Michael J. Fox, I have to take a note”. His 2010 Annual Report is about his father, who also seemed to have the same fascination of collecting and recording everything. It was great to see how he used services like Google Maps and Google Image Search in his CSI-like mission to find locations of images that his father had taken, but had no description or whatsoever of where the picture was taken.
via Day 3 at Eyeo: the Practice of Digital Information & Art – information aesthetics.
Science conference, eyeo
This week’s theme here on the Daily Viz from Visual Loop is Social Media, where we’ll be bringing some of the most recent infographics about this topic. To start off this selection, the history Of Social Media, presented by One Lily, and the History of Networks, from the folks at Get Satisfaction. After that, a look at how the world is using Social Media, by The Global Web Index and JESS3, and, finally,Zoomerang‘s Social Media usage by US Region.
Read more…
Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
The University of Washington’s Continuing Education program is now offering a certificate in Virtual Worlds, offered via all in-world education.
Learn to use immersive virtual environments to enhance business, social and educational interactions within all types of organizations. Examine methods for creating increasingly sophisticated virtual worlds that incorporate game theory, 3D environments and information science. Explore an emerging movement to create green workplaces by using virtual location alternatives to reduce the need for commuting and business travel. Learn exclusively in a virtual world environment through a hands-on and practical educational approach.
The 9-month course begins in October, and costs $2,625 to enroll. Looks like a broad class open to everyone from educators to programmers, marketers to graphic designers.
Kinda funny tho, that they’re using standard in-class clipart to advertise it tho.
via Certificate in Virtual Worlds | UW Professional & Continuing Education.
Science education, virtual worlds
The Visual Loop has another exclusive infographic, this time covering the statistics of Consumerism.
Of course, we all enjoy shopping around, and get access to worldwide items, bought trough a simple click of a button. Or drive around in our brand new cars, feeling free, independent and happy. Or go to some exotic restaurant, and taste the mysterious flavors of foreign cuisine.
But, here’s the thing: when we look up at the numbers behind the impact of those everyday pleasures, and think about the ongoing debate about climate change and the all the other environmental impacts caused by that lifestyle, one thing gets clear: we need to change.
Hit their site for the full-size graphic.
via Visual Loop – Consumerism Stats – Exclusive Infographic.
Graphics infographic
Over at CADSpeed, Tony DeYoung has begun a series of articles about the use of AMD’s Eyefinity technology for multi-display CAD systems. Of course, when you start talking about these “professional” Grade systems you pretty much have to start working with DisplayPort, so the first article is a brief on the current state of DVI and DisplayPort.
But while the graphics card manufacturers embraced DisplayPort early on, the display manufacturers (Apple aside) have only recently made the switch. Beginning in 2010, Asus, Dell, HP LaCie, Lenovo, and NEC released more than 80 displays supporting DisplayPort. But there are still a lot more displays released with only the less expensive DVI or VGA input connectors.
The Advantages of Eyefinity for CAD, Part 1: DVI Monitors and DisplayPort Graphics Cards « CADspeed.
Hardware cad, displayport, eyefinity
Our last selection of the week begins with a look at the top Entrepreneurs of the last 100 years, provided by Focus. The new startup ecosystem, by Udemy, and the current state of venture capital, again from the folks at Focus, show us how the entrepreneurial world has evolved, and, finally, for those who dream of becoming the next big thing, we close up with a couple of inspirational stories: the first jobs of Tech Billionaires, made by Mindflash, and the top paid Tech CEOs, from SingleGrain.
Read more…
Graphics, Science design, infographic, infoviz, Visual Loop, visualizations
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