Mova’s Facial Tracking in Green Lantern

Green Lantern featured hundreds of aliens, several of which had important speaking roles in the movie.  Animating each of these individually and realistically would have taken months of time, but thanks to some new facial capture technology from Mova, they were able to accurately track real actor’s faces.

“We create more facial data than people are used to getting,” said Pearce. “In markers you can get maybe 100 or 150 data points tops, and we are giving people hundreds of thousands of points of data,” requiring the FX house to come up with a process that can use the exceptional amount of information and Mova to decide what data needs to be sent.

The article gets surprisingly in-depth into the workflow and technology, and makes a great read.

via CGSociety – GREEN LANTERN.

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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