User Issues in Stereoscopic 3D Displays
June 9th, 2011
One week from today, Dr. Martin Banks of the Visual Space Perception Laboratory of UC Berkeley will be hosting a free webinary on user issues in 3D Displays. He’s got a wide range of issues to discuss that are relevant to everyone from 3d production to human vision experts.- A variety of user issues.
- The temporal protocols used in stereo 3D and how they affect perceived flicker, motion artifacts, and depth distortions
- Head roll, vertical eye movements, and visual discomfort
- Visual-vestibular conflict and nausea
- Vergence-accommodation conflict
- Vergence: the inward or outward turning movement of the eyes in convergence or divergence;
- Accommodation: the focusing of the eyes to make the image on the retinas sharp.
- Vergence and accommodation in natural viewing; coupling
- Vergence and accommodation in stereo displays
- Optometric measures of discomfort
- Evidence that vergence-accommodation conflict with stereo displays causes discomfort: blurry vision, tired eyes, and headache
- The effect of viewing distance
- The effect of the direction of the conflict (content in front of the screen or behind?)
- Maintaining comfort in different viewing situations
- Relating these findings to current practice
Get all the details at the 3d-Display-Info site linked below.
via User Issues in Stereoscopic 3D Displays – a free SID webinar.

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