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I haven’t heard much from the Indigo Renderer crew lately, but I just noticed that they’ve now released Indigo 3.0.  Boasting CUDA & OpenCL support, network rendering, integrated queue management, and much more, it really is starting to look more like a professional grade tool, more than ever before.

Many changes resulting in improved rendering performance and image quality have been made in the core. Indigo 3.0 produces better images for the same number of samples per pixel as 2.x.

Indigo 3.0 also introduces optional camera vignetting and faster HDR environment mapping.

Looks like they’ve put some significant work into their bump-mapping code as well, as evidenced by the image to the right.  You can see more of what they’ve added in the Video Preview below.

via Indigo Renderer | Indigo Renderer.