It’s been a while since I had a resource to recommend, so I went out and looked and found what looks to be a great reference and educational text on GPU-based Interactive Visualization Techniques from Daniel Weiskopf.

This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

The book looks to be fairly complex, opening up with scalar field visualization with volume rendering techniques and then transitioning into visualization of vector fields with algorithms like dye advection and level sets.  Definitely not for the novice, but a great book for anyone looking to get some in-depth knowledge.