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Virtual Reality is fairly commonplace in the automotive industry, but Citroen wanted to revamp their existing facilities with something more modern and powerful.  Nvidia and Scalable Graphics managed to merge up some Holobench displays, Quadro workstations, and some graphics magic to create a new cutting-edge solution detailed on NVidia’s blog.

A cluster of 20 workstations using NVIDIA Quadro FX5800 GPUs drives the PSA VR system. Previously, compute resources would be assigned to one of the three projection systems. But with resource pooling, those workstations can be switched to feed another display, increasing performance and improving the immersive experience. For instance, if the Holobench projection system isn’t in use, its workstations can be assigned to the Cave, rather than sitting idle.

via NVIDIA Quadro Powers VR for PSA Peugeot Citroën « NVIDIA.