At the recent PreNAB Editor’s Lounge, some experts got together to discuss what’s going on in the field of post-production. Between discussions of the new Final Cut Pro and the impact of the Japanese quakes on availability of HD-CAM-SR tapes, they got into the popularity of 3D.
3-D was coined the “wild west” and does not appear to be a fad. Consumers now base their decision on whether to see a movie in 3-D based on story content vs. the 3-D experience. Bigger budgets still remain limited to film, while the broadcast market remains more events driven with the networks looking for a budget conscious business model for creating content. It was stressed that the editorial process for 3-D is quite different than 2-D. Cutting and pacing is quite distinct along with managing transitions with similar depth cues. There are things you simply can’t do in 3-D that you can in 2-D. To complicate matters even more, there is currently no QC for the technology. In order for an editor to learn the art of 3-D editing it was suggested by Lucas Wilson (Director of Business Development for 3ality Digital) to search for free 3-D footage to download.
The discussion of Apple was another hot topic, as Apple continues to ignore the popularity of BluRay. Their reasoning is that the world is moving to a live-streaming and online media space, but it leaves lots of people forced to work in “the current” instead of “the future” without a simple route to BluRay.
Get the cliff-notes after the break, and watch the event via some videos on Vimeo.
Our selection for today will definitively be appreciated by our female audience. We kick off with the History of Cosmetology, brought by Beauty School Directory, and then we take a look at some Lipstick Myths, according to Beauty School, and at the Breast Augmentation economy, from Doc Shop. To close this week of daily roundups, Kate Sommerville teaches All About Skin and Anti Aging Skin Care, and Lady M. takes on a journey into the history of Women’s Swimsuits.
AMD is getting ready to launch their new Radeon HD6450, a budget card targeted at all those poor souls suffering through integrated Intel graphics chips. It’s not exactly ‘high-end’, but for most people it’ll be well beyond what they’re going to use it for, making it a great entry card for gaming.
Ultra high-framerates with cutting edge titles may not be in the cards for Radeon HD 6450 owners, but because the 6450 uses AMD’s tried and true Catalyst drivers and offers full DX11 support, game compatibility and rendering quality should be much better than Intel’s integrated graphics solutions. And the Radeon HD 6450 also handles multimedia and video playback very well. The video engine on the 6450 offers hardware acceleration of Flash video and DivX, Edge Enhancement and De-Noise filters, and a number of other features available as part of the UVD engine in other 6000-series Radeons.
Ballistic Publishing has their newest book up for pre-order, a beautiful collection of character design images compiled into ‘dartiste’.
The 208-page book features a wide range of character styles from fantasy, to game and manga-inspired creations. Kekai Kotaki shows you how he creates characters for ArenaNet’s ‘Guild Wars’ RPG along with 36 character designs from the game. Anne Pogoda shows you how to create character variations and how to rescue characters that aren’t working. Gonzalo Ordoñez shows you how to create fantasy and manga-inspired characters drawing on his inspired work on trading card franchises like ‘World of Warcraft’ and ‘Legend of the Five Rings’.
Hit their website and you can even flip through a digital version of the book.
Sandia has merged several pieces of technology (touch-surface tables, game engines, simulations) into an impressive tool for testing and evaluating border control systems.
For the Borders HLM project, the Ground Truth software has been integrated into a bottom-projected touch surface table. On this game surface, users can see “people” moving across the border terrain, observe CBP “personnel” responding to incidents and essentially control those movements and “apprehend” suspects. Users can also view a leader board of sorts that shows how many suspects have been apprehended, the dollar amount spent implementing the chosen architecture and other metrics that matter to CBP decision-makers.
Looks like it could be both a great training tool, and later a great monitoring and control solution.
Update 6/6/2011: The original video was taken down, so I’ve replaced it with another (non-Youtube) video.
Japan has just suffered another 7.4 Earthquake a mere 100km from the previous location, and ESRI is already on the case with updated maps showing the location.
Today’s selection will be focusing again on America’s social and economical issues. First, more numbers about the unemployment crisis, from Focus, then, from Propertiefied, the lowdown on Home Security and Crime Rates, followed by GOOD‘s United States of Unhappy Campers. The impacts of the Tax Cuts, brought by Intuit, and again from GOOD, a view on what the Congress would look like if it really represented America, close our Daily Viz from Visual Loop.
iSGTW has a great writeup from Jan Zverina on the advantages of CPU’s and GPU’s, correctly seeing that each of them have their own areas of expertise and use and neither of them will die completely. They look at recent advances in the TeraGrid systems and how GPUs are offering huge advances in a few areas. Toward the end they speak with some of the developers of the AMBER computational chemistry code.
“GPUs are, for the first time, giving us the increases in capability we have been desperate for since the beginning of the multicore era,” says Walker. “I’m confident that we will soon be achieving throughput with GPU-enabled AMBER that is at least an order of magnitude better than we could ever hope to achieve with CPU-based clusters.”
A pair of London companies, Berg & the London Branch of Dentsu, have combined to create a line of augmented reality toys they call “Suwappu”. Choose a character’s head and a set of pants indicating the environment, and away you go.
Suwappu is a group of characters that can take lots of different forms. Primarily (or initially), the toys seen in the film – a set of collectible and swappable figures, readable by connected devices, opening up a layer of content. The Suwappu’s head signifies his personality, and his pants signify his environment – the app produces content according to its reading of each half.
Definitely watch the video below for a.. Well, I would say “better” explanation but I’m still pretty puzzled by what’s going on here.
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