NVIDIA is releasing a new graphics card this week, and they have posted a short teaser video on YouTube about it. This card is to be released at 9 am on Thursday, March 24th. My bet is that it is the NVIDIA GeForce 590, which was rumored to come out at PAX East (but didn’t) and was rumored to come out today (but didn’t).
Last week, another edition of the worldwide popular South by Southwest Festival took place in Austin, Texas, and, as expected, a lot of infographics were made about the event. We’ve selected some, starting with the history of the festival, by JESS3, and Pixable‘s photo history of SXSW Interactive since 2005. We then move on to The Economy of SXSW: Music, Film and Media, brought by Retail Me Not, followed by some numbers and facts, presented by Get Satisfaction, and a look at who won the 2011 SXSW Group Messaging Wars, from Pop Agency.
A somewhat controversial piece over on Bit-Tech mentions a comment from AMD’s developer relations manager where he says that many game developers just want the API to go away.
‘It’s funny,’ says AMD’s worldwide developer relations manager of its GPU division, Richard Huddy. ‘We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it’s very clear that the games don’t look ten times as good. To a significant extent, that’s because, one way or another, for good reasons and bad – mostly good, DirectX is getting in the way.’ Huddy says that one of the most common requests he gets from game developers is: ‘Make the API go away.’
Now, I think there’s a bit of a miscommunication here. I sincerely doubt many game designers want to go back to the old days of IRQ21 and manually mapping pixels to memory spaces. I suspect the real comment is that ‘DirectX is a pain to deal with’ and ‘I want a more transparent & easy to use API’. Not that OpenGL is any better, but many developers want to be rid of the classis glTransform & rasterization commands and move to a new generation of API’s, as evidenced by the success of things like Unity and Ogre.
Another week has passed since the dreadful earthquake that hit Japan, but the fears of a major nuclear disaster are still very much present. Life’s Little Mysteries explains us what a nuclear meltdown is, and from Life Science comes a look inside Fukushima’s Nuclear Reactors. Ria Novosti recaps the major earthquakes in the 21st century and their effects, The Guardian made a map of the Nuclear power stations and reactors operational around the world, and the ones in probable earthquake areas, and, to close our first round-up of the week, an interactive resource, the Emergency and Disaster Alert Map, created by the Hungarian National Association of Radio Distress-Signalling and Infocommunications (RSOE).
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