John Carmack, long time creator of such gamign classics as Wolfenstein, Doom, and Quake, dropped a bombshell on the graphics community in an interview with bit-tech where the announced his newly found favor for Direct3D over OpenGL.

Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack said ‘I actually think that Direct3D is a rather better API today.’ He also added that ‘Microsoft had the courage to continue making significant incompatible changes to improve the API, while OpenGL has been held back by compatibility concerns. Direct3D handles multi-threading better, and newer versions manage state better.’

Carmack has long been a supporter of OpenGL, using it in most of his games and being somewhat of a champion for cross-platform gaming in the process (Fat chance getting DirectX games on Linux, for example).

via Carmack: Direct3D is now better than OpenGL | bit-gamer.net.