At the upcoming Mobile World Congress, Scaleform will be demonstrating the latest version of Scaleform GFx, a Flash Player SDK used for UI’s and games that runs on Android and IOS devices.

Scaleform GFx is an open, extensible, hardware-accelerated Flash player SDK used in over 800 3D games to create high-performance, graphically rich in-game user interfaces, menus and animated displays. Scaleform is now expanding the capabilities of GFx 4.0 to allow mobile device manufacturers and developers to rapidly create 2D and 3D applications, UIs and games for mobile devices running iOS, Android, and OpenGL ES. Key new features include a multi-threaded architecture and rendering engine, compatibility with iOS and Android, multi-touch support, stereoscopic 3D, and a Mobile UI Kit to help developers get up and running faster.

Flash and iOS in the same sentence always surprises me.  I assume this is something similar to Flash’s existing capability to Export a Flash file to an iOS Program (common for games), but it adds in some much-improved profiling and debugging tools, along with Stereoscopic 3D support.

via Scaleform – Scaleform to Unveil UI Technology for Mobile Application and Game Development at Mobile World Congress | scaleform.