ShapeShifting with Charlex

A short film from Alex Weil has some great VFX and CG work done using RealFlow, Houdini, Mental Ray, and several others. They document the process (and show the great film) over at FXGuide.
For one particular shot of a hoof impacting on the ground and causing grass and plant life to start growing, artists looked to the initial design frame by Park. “It was the initial design frame of this shot that inspired the whole story for her,” recalls Weil. “It is a nod to Hayao Miyazaki’s amazing animated film Princess Mononoke, the idea of life and growth spawning and growing from the creatures and the car parts. Based on her design frame, we matched the composition and began creating various plants to grow from the ground. We modeled and rigged all of the plants as opposed to using PaintFX.”
Scaleform to Unveil Flash UI Technology for iOS & Android
At the upcoming Mobile World Congress, Scaleform will be demonstrating the latest version of Scaleform GFx, a Flash Player SDK used for UI’s and games that runs on Android and IOS devices.
Scaleform GFx is an open, extensible, hardware-accelerated Flash player SDK used in over 800 3D games to create high-performance, graphically rich in-game user interfaces, menus and animated displays. Scaleform is now expanding the capabilities of GFx 4.0 to allow mobile device manufacturers and developers to rapidly create 2D and 3D applications, UIs and games for mobile devices running iOS, Android, and OpenGL ES. Key new features include a multi-threaded architecture and rendering engine, compatibility with iOS and Android, multi-touch support, stereoscopic 3D, and a Mobile UI Kit to help developers get up and running faster.
Flash and iOS in the same sentence always surprises me. I assume this is something similar to Flash’s existing capability to Export a Flash file to an iOS Program (common for games), but it adds in some much-improved profiling and debugging tools, along with Stereoscopic 3D support.
E-on Software announces Ozone 5
E-on software has just announced the immediately availability of Ozone 5, their impressive atmospheric rendering package for pretty much every major rendering package under the sun. Along with some impressive new presets and fixes, this new version adds greater support for MentalRay’s specific sun and sky technologies, yielding even more realistic results.
Ozone 5 implements the Spectral 3™ cutting-edge technologies developed by e-on software for the simulation and rendering of atmospheric effects. Ozone 5 atmospheres provide an accurately simulated environment that affects all scene elements and behaves according to nature’s rules.
Based entirely on real-world atmospheric behavior, the Spectral 3™ engine produces ultra-realistic environments with volumetric clouds, accurate light dispersion and natural phenomena such as Godrays. This technology realistically models the behavior of our planet’s atmosphere to produce all kinds of atmospheric effects.
It’s available immediately for $295 USD.










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