Nonlinear Editor Lightworks has been around since 1990, but never gets the publicity of the other more well-known products like Avid, Final Cut, or AfterEffects. A tool used by some of the biggest names in the field like Martin Scorcese and Thelma Schoonmaker, it’s maintained the mantra of an editing system for editors, by editors. However, now it has another fantastic feature to bring it to even more people: It’s going Open Source.
The big news here, though, is that Lightworks, a tool that many people have found to be the best editor in the category, is going open source. That means Windows, Linux and Mac versions will be available for free — a little bit of trivia that some editors might be ecstatic about.
TACC will be demonstrating some neat visualization technology at SC10 this week, ranging from their EnVision product they’ve shown at the last few conferences, but also a nice 3×3 tiled display and some 3D visuals.
Between these talks, TACC staff will demonstrate leading-edge technologies developed by researchers at the center, such as the EnVision remote visualization software package, methods for ray tracing, stereoscopic molecular visualization, portals for plant biologists, and data-centric cyberinfrastructure.
The booth will also feature stunning visualizations and digital art on Colt (a 3×3 tiled display powered by a Dell graphics cluster that enables very large data sets at high resolution), and 3D animations and demonstrations on Mustang, TACC’s 82″ stereoscopic display.
The SC10 conference is starting up next week, and over at the AMD blog they take a look at the current trends in HPC and discuss the current hot topic in HPC: The ExaScale. In particular, I like their acknowledgement that while GPU’s are great, they might not be the right solution going forward.
As we continue to march towards the next barrier, the exaflop, it is clear to everyone that we will get there. Possibly even sooner, rather than later. We don’t necessarily know what the systems will look like, but it’s a high probability that CPUs and GPUs will both play a big part in the solution.
IATSE has announced that they are finally going to reach out to members of the visual effects community and integrate them into the IATSE, hopefully giving members of the Visual Effects society the same protections and benefits available to other organizations like the Cinematographers, Art Directors, and Animators.
“The IATSE represents more than 112,000 entertainment industry workers. Over 25,000 of our 60,000 members who work making motion pictures throughout the U.S. and Canada are in Los Angeles. These members enjoy the protections of the largest entertainment union in the world. The contracts under which they work provide for working conditions and benefit plans that are second to none. But there is an important group missing from our union, The Visual Effects Artists, and it is my firm belief that their rightful home is within the IATSE.”
What does a new business really need? Sounds like a vague question, but it can be visualized on Wefinda interesting design. Also interesting to know is how companies are bypassing the U.S. high income-Tax rate, explained by Focus, and from Credit Loan comes the overlook on the United States’ war on Drugs. The amazing numbers behind China is brought by Online Schools, and, to finish the week, Dr. Who’s journey through time, for all those sci-fi fans out there, by Information is Beautiful.
If you’re a student with a knack for computer programming and a desire for computer games, then consider entering the National STEM Video Game Challenge.
Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games.
There are two separate prizes:
The Youth Prize: For middle-school students in grades 5-8
The Developer Prize: For emerging and experienced game developers to design mobile games targeted at grades pre-K through 4.
An impressive list of sponsors, including big names like AMD and Microsoft (kinda surprised that Intel & NVidia aren’t in the list) mean nice prizes ranging from a Laptop to subscriptions, or cash prizes for schools or non-profit organizations in the case of corporations.
Trapcode Particular, the fantastic particle simulation and rendering toolkit that can creative realistic smoke and dust effects in AfterEffects, now work with The Foundry’s Nuke 2.1. A short list of what you can expect:
Millions of particles per second generate photo-realistic results for waterfalls, smoke trails & more
Rich feature set gives you all the capabilities you need in one powerful particle system
Streaklet particle type generates long-exposure light effects as seen in Apple’s iPod Nano Remastered commercial (Watch it on YouTube)
Particular’s render engine exploits the power of multi-core systems
Supports Nuke on all platforms: Mac, Windows, Linux, 32-bit and 64-bit systems
Virtual Environment company Mechdyne has teamed up with haptic device and full-motion body tracking company Haption to demonstrate a new CAD system at the Dassault Conference this week that combines the best of both worlds into a new cutting-edge engineering evaluation tool. Imagine being able to not only view your new design in 3D inside a CAVE or Powerwall, but then being able to touch and interact with it via next-generation haptic robotics technology.
“Conduit for V5 plays a key role in extending the capabilities of Haption’s IFC Core product to bring it into an immersive environment. No longer is the ability to interact with the models and haptic feedback only available from an outside view looking in. The addition of viewer centered perspective and immersive display device support from Conduit for V5 now puts the user inside their data creating a new level of efficiency to the design process,” says Matt Szymanski, Vice President of Products for Mechdyne’s Software Division.
The MIT Media Lab has a new project underway called ‘Project Playtime’ which combines visualization, immersive environments, and haptic robotics into an interactive storybook world. As technologies like Wii and Kinect bring traditionally ‘research’ technologies like vision tracking and motion tracking into the home, it seems that MIT might really be onto something.
These days, a lot of work at the lab is building on a larger trend: Instead of people adapting to computers by learning to type on a keyboard or use a game controller, computers are adapting to computers by learning to read natural movements, whether on an iPad touchscreen or with a Wii or a Kinect.
NVidia has just released their 3rd quarter financial reports and they look great. This is the first full quarter since the Fermi has been available, the results show GAAP gross margin of 46.5%, up from 16.6 percent last quarter, a GAAP net income of $141 Million.
“We have turned the corner,” said Jen-Hsun Huang, NVIDIA’s president and chief executive officer. “We have restored our speed of execution and are regaining share in desktops. Only seven months after shipping our first processor based on the Fermi architecture, we have begun production on seven more GPUs, including the GeForce GTX 580, which sets a new standard for performance. The Fermi architecture is now in every segment of our desktop, notebook and workstation product lines.
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