Cristian Pop has a great tutorial ongoing at CGTuts where he shows various ways to create a Condensation effect in 3dsMax.  It’s a two-parter with only the first part online, but it covers using 3dsMax’s Scatter oject, the PArray system, and a more powerful Particle Flow effect.

In this first part, we’ll take a look at the Scatter compound object, the easy-to-use PArray particle system and finish up by looking at how to manually paint on the condensation using the powerful ParticleFlow particle system.

Part two, due out next week, looks like it’ll cover Thinking Particles, Object Paint, and fR Wet Shaders.

via Six ways to create Condensation in 3DsMax – Scatter, PArray & PFlow.