If you want to play with stereoscopy but lack the fancy software or display hardware, then you might want to check out this short tutorial on CGarena that generates some simple Anaglyphic Stereo (Red/cyan) imagery using 3dsMax and Photoshop.
Stereoscopy is one of the great techniques that uses in 3d sofwares to show depth. One of the popular one is Anaglyph, in Anaglyph we use red and blue glasses to watch movie. In this learning package I have shown you how to create cameras and prepare your scene for anaglyph stereo also at the end, use Adobe Photoshop to mix images.
Of course, you can’t do this with Image Sequences (movies), but the techniques he uses in Photoshop could easily be adopted for use in something like AfterEffects to work on a sequence of frames.
did not know i can do this kind of stuff with 3ds max and i really like max 🙂
They other guy had more information. But you summed it up nicely. Thanks.
@ G. Clne
yes..there are many other softwares..u may do this even in Maya easier..but sometimes your work is in 3dsmax and you do not ahve any choice. Maya has is own Stereoscopy setup. but for making 3d aniamtiosn we should move to it? in 3dsmax also there are many ways. i just said one of them to let understadn deeper what is behind this work.
FrameForge Studio 3 is even easier and faster 3ds Max.
@ Chad True, but if you render anything in multiple passes (GI Pass, AO pass, Beauty pass, etc) that have to comped in post, then the built-in 3dsmax method typically is ineffective.
That’s a wacky way to make anaglyph images. 3ds max supports colormatrices as well as channel operations from maxscript. You can do that in the viewport or in a render much easier/faster.