This week’s recommended resource is for anyone considering writing their own physically based renderer, or who just wants to know more about how it all works.  The book is Matt Pharr & Greg Humphreys’ “Physically Based Rendering: From Theory to Implementation“.

Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.
Per Christensen
Senior Software Developer, RenderMan Products Pixar Animation Studios

You can get this book any many others in the VizWorld Store.