An interesting product from NeuroSystems called ‘Substance’ aims to make fractal-modeling of organic forms and structures easy, with amazing realism in thefinal renderings.  Using multi-threading, image-based lighting, and fast rendering modes, the pictures it comes up with are jaw-dropping.

Powered by NeuroSystems’ procedural organic modeling technology P.O.M.E and advanced rendering technology P.U.R.E, SUBSTANCE exploits the process of evolution to create an artwork which continually changes according to a genetic evolutionary algorithm. Basically, the artist is able to control the development of a piece of work through some form of “selection”, in a manner analogous to natural selection. In a system such as SUBSTANCE, one or more parent virtual sculptures are mutated and/or crossbred to produce a number of “children”, which are then selected again. These results are then used to produce the next “generation”.

Evolutionary systems such as SUBSTANCE allow the artist to generate complex unique unpredictable computer graphics artworks in a very visual way.

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NEUROSYSTEMS: Evolutionary Art.