Blur Studio has really made a name for themselves with their amazing in-game cinematics that show up in Transformers, Mass Effect, and even the new Star Wars MMO coming from Bioware.  Many people don’t realize that they almost exclusively use Autodesk’s 3ds Max to create them.  Over at MaxUnderground, they interview Blur co-founder David Stinnett about the current state of the CG industry and how it’s evolved.

What is your view of the current state of the CG field? Do you feel it is as exciting as it was 10-20 years ago, or has innovation basically slowed down these past few years?

The 90′s were definitely a big time for CG development. I remember there was new stuff, new programs, plugins, new ways of doing things coming out all the time. When a new version of the software came out (3ds/Max especially), we would all gather around, giddy with excitement playing with the cool new features (yes, we were geeks). Nowadays there is not as much to drool over in new releases, as far as brand new innovative things. That is not to say things have gone stagnant. Advances in rendering, image based lighting, hardware acceleration are all exciting, especially as the hardware gets faster and faster.

Blur Studio on the state of the CG Industry – Max Underground.