Just gonna toot my own horn here a bit and let you know that I just released a new version of the PLY Importer Plugin for Autodesk’s 3dsMax. The new version fixes a bug I ran into with datasets from Okino’s PolyTrans from this PLY Exporter script (they use ‘vertex_index’ instead of the standard ‘vertex_indices’ property name), as well as adds working support for vertex-normals.
This is a plugin to enable import of Stanford PLY models into Autodesk’s 3D Studio Max. It works for both the 32 & 64 bit versions of Max, and handles both Binary & ASCII PLY models. This plugin uses the PLY code provided by Greg Turk. Unlike the PLY import plugin from HabWare for Max8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident.
It works for 3dsMax 2010 and 2011. Special thanks to Jen at Wunderboy.org for helping out with the Vertex Normal support 🙂
Thanks for the confirmation. Appreciated!
@ Robert Lansdale Ahh, seems you’re right. After talking to the user, seems the offending PLY’s came from this MaxScript plugin. PolyTrans PLY was ASCII-only so we couldn’t use it.
I’ll update the article.
@ Robert Lansdale Well, all I can say is that the user claimed the datasets came from PolyTrans.. Oh well.. Either way, I updated it to support either.
As owner and developer of Okino software + PolyTrans + my PLY importer/exporter, I’m not sure about your comment relating to the ‘vertex_index’ usage. I’ve had fully compliant PLY import/export for 5 years and the syntax is correct as exported, meaning that I use ‘vertex_indices’ for property names. If that wasn’t the case then my exported files would not be PLY compliant.