Merck’s Life Science Division, EMD Millipore, has just released a new application for visualization of GPCR (G-protein coupled receptors) and kinase activity called ‘DART’ (Data Analysis & Report Tool). Available through their only Drug Discovery Portal, it maps a compound’s activity profile to depict protein families, providing immediate insight into cross-target interactions.
“Lead profiling often requires sifting through hundreds or even thousands of data points to pinpoint targets for further optimization studies,” said Paul Wilhite, Senior Manager of eBusiness at EMD Millipore. “This new online tool provides a unique, information-rich interface so scientists can rapidly narrow their research and effectively collaborate with colleagues.”
via New Data Visualization Application Aims to Accelerate Lead Discovery.
I had the privilege of attending a talk by Luxology where they detailed some of their internal research on CPU and GPU rendering technologies, finding GPU rendering approaches surprisingly disappointing in comparison. He makes a great comparison between CPUs and GPUs, stating that GPUs are very “Wide” but computationally “Shallow”, in contrast to CPUs which are very narrow but computationally deep.
They’ve released the presentation as a Quicktime video showing their results. I highly recommend you check it out and see their results. I have some issues with their findings, but it’s a great comparison that shows that GPUs are not a panacea for all problems. As he says, “It’s clear that the GPU is not the magic bullet they had hoped”, and then moves towards heterogeneous solutions merging the best of both worlds. Later he shows some “pure research” work with networked rendering using the BOXX renderPro system.
Luxology > TV > View Video.
Looks like the Purdue University Calumet will be getting some nice upgrades at the Center for Innovation through Visualization & Simulations (CIVS), courtesy of a $50k award from BP. Planned for equipment acquisition and activity development, they’ll be merging simulations with 3d visualization and VR techniques.
“Over the years, Purdue Calumet and BP have collaborated in technology development in ways that improve the quality of life in our region,” Purdue Calumet Chancellor Howard Cohen said. “This gift, for which we are extremely appreciative, will enable us, through our CIVS facility, to build on our capability for responding to challenges in ways that benefit our region.”
Some will say that this is just BP trying to ‘repair’ their image after the Gulf disaster, but anything to bring more visualization support to the issue would be welcome. And who knows, maybe this will help prevent a sequel:
As a CIVS supporter, BP has benefited from the facility’s capabilities. In fact, Purdue Calumet faculty and students and BP research and design engineers have used CIVS computational fluid dynamics modeling to address corrosion and other concerns at BP’s Whiting refinery.
via Purdue University Calumet | News @ Purdue Calumet.
Transparency: Which Countries Are the Happiest? – Transparency – GOOD.
Today we’re going to travel back in time, looking at some recent milestones in the internet and technology world. First, Hosting shows the History of Free Web Hosting, with an interesting comparison between internet speeds – I can’t believe it’s only been 15 years… We then take a look at some numbers of Apple, as well as a timeline of its most important products, provided by Techi. Apple also has its importance when it comes to the Growth of Mobile Gaming Revenue, as we can see in Jackpot City’s infographic, and from Gamerant comes the evolution of video game genres. Finally, the six years of controversy surrounding Facebook privacy, by Mashable.
This week’s resource aims to teach you everything you ever wanted to know (probably much more, in fact) about High Dynamic Range Imaging and its use in Image Based Lighting. This is actually the second edition of the original High Dynamic Range Imaging text,High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting.
High Dynamic Range Imaging was the first book to describe this exciting new field that is transforming the media and entertainment industries. The second edition brings a significant update, adding chapters on high dynamic range image capture (hardware and software), display devices, as well as image difference metrics and video. All existing chapters have been updated to reflect the current state of the art, ensuring the book’s leading position as a reference text for those working with images, whether it is for computer graphics, film, video, photography, or lighting design.
- Up-to-date revision of the “BIBLE” of High Dynamic Range Imaging
- New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices
- Invaluable reference for anyone serious about computer graphics, interactive entertainment, and photography/imaging
- Written by the inventors and initial implementors of High Dynamic Range Imaging
- Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding (not as easy as it sounds), file formats, display techniques, tone mapping for lower dynamic range display (FAR from easy), and the use of HDR images and calculations in 3D rendering (which is very cool, even if you aren’t working in 3D)
- Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging