<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: SIGGRAPH: Future Directions of Graphics Research</title> <atom:link href="http://www.vizworld.com/2010/07/siggraph-future-directions-graphics-research/feed/" rel="self" type="application/rss+xml" /><link>http://www.vizworld.com/2010/07/siggraph-future-directions-graphics-research/</link> <description>Covering everything about Visualization &#38; Computer Graphics</description> <lastBuildDate>Fri, 10 Feb 2012 04:08:00 -0600</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Randall Hand</title><link>http://www.vizworld.com/2010/07/siggraph-future-directions-graphics-research/#comment-13933</link> <dc:creator>Randall Hand</dc:creator> <pubDate>Mon, 02 Aug 2010 17:37:16 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=15466#comment-13933</guid> <description>&lt;a href=&quot;#comment-13915&quot; rel=&quot;nofollow&quot;&gt;@ &lt;img style=&quot;display: inline;&quot; original=&quot;http://www.vizworld.com/wp-content/plugins/rpx/images/facebook.png&quot; src=&quot;http://www.vizworld.com/wp-content/plugins/rpx/images/facebook.png&quot;&gt; Brian Wyvill &lt;/a&gt; I agree that implicit modeling shows huge promise, things like Level Sets &amp; PDE&#039;s look interesting for the type of massive datasets I&#039;m looking at these days.  As simulations begin to compute in Level-Set space rather than discrete-space, it only makes sense that the visualizations follow suit.I&#039;ve noticed that many of what I would think would be perfect SIGGRAPH CG Research papers have begun to pop up at the IEEE VisWeek conferences, although even now that&#039;s being overwhelmed by InfoVis.  It seems that raw Scientific Visualization &amp; Computer Graphics papers are rapidly becoming without a home.</description> <content:encoded><![CDATA[<p><a href="#comment-13915" rel="nofollow">@ <img style="display: inline;" original="http://static.vizworld.com/wp-content/plugins/rpx/images/facebook.png" src="http://static.vizworld.com/wp-content/plugins/rpx/images/facebook.png"/> Brian Wyvill </a> I agree that implicit modeling shows huge promise, things like Level Sets &#038; PDE&#8217;s look interesting for the type of massive datasets I&#8217;m looking at these days.  As simulations begin to compute in Level-Set space rather than discrete-space, it only makes sense that the visualizations follow suit.</p><p>I&#8217;ve noticed that many of what I would think would be perfect SIGGRAPH CG Research papers have begun to pop up at the IEEE VisWeek conferences, although even now that&#8217;s being overwhelmed by InfoVis.  It seems that raw Scientific Visualization &#038; Computer Graphics papers are rapidly becoming without a home.</p> ]]></content:encoded> </item> <item><title>By: Brian Wyvill</title><link>http://www.vizworld.com/2010/07/siggraph-future-directions-graphics-research/#comment-13915</link> <dc:creator>Brian Wyvill</dc:creator> <pubDate>Thu, 29 Jul 2010 20:31:51 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=15466#comment-13915</guid> <description>Hi Randall,thanks for your comments on the Future Directions of Graphics Research.  I was interested in your &quot;What Follows Pixels?&quot; question.   I was wondering the same thing but thought a more likely question would be &quot;What follows polygons?&quot;   My own research is in the field of functional representations using implicit modelling. I have been advocating a no polygons world for a long term and was thought a freak at GDC a few years ago.  SIGGRAPH has certainly not embraced papers in this area with various referees not seeing an immediate application in the graphics industry even though the implicit modelling community has solved many of the early problems.  Just some thoughts!   - Brian</description> <content:encoded><![CDATA[<p>Hi Randall,</p><p>thanks for your comments on the Future Directions of Graphics Research.  I was interested in your &#8220;What Follows Pixels?&#8221; question.   I was wondering the same thing but thought a more likely question would be &#8220;What follows polygons?&#8221;   My own research is in the field of functional representations using implicit modelling. I have been advocating a no polygons world for a long term and was thought a freak at GDC a few years ago.  SIGGRAPH has certainly not embraced papers in this area with various referees not seeing an immediate application in the graphics industry even though the implicit modelling community has solved many of the early problems.  Just some thoughts!   &#8211; Brian</p> ]]></content:encoded> </item> <item><title>By: Randall Hand</title><link>http://www.vizworld.com/2010/07/siggraph-future-directions-graphics-research/#comment-13894</link> <dc:creator>Randall Hand</dc:creator> <pubDate>Mon, 26 Jul 2010 15:49:52 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=15466#comment-13894</guid> <description>Holographic displays were mentioned by one of the questioners after the presentations, and included as a potential &#039;turing test&#039; for photorealistic graphics moving forward.  i think it moves back to more basic questions like &quot;What Follows Pixels?&quot;  Maybe holographic voxels..</description> <content:encoded><![CDATA[<p>Holographic displays were mentioned by one of the questioners after the presentations, and included as a potential &#8216;turing test&#8217; for photorealistic graphics moving forward.  i think it moves back to more basic questions like &#8220;What Follows Pixels?&#8221;  Maybe holographic voxels..</p> ]]></content:encoded> </item> <item><title>By: Hans</title><link>http://www.vizworld.com/2010/07/siggraph-future-directions-graphics-research/#comment-13888</link> <dc:creator>Hans</dc:creator> <pubDate>Mon, 26 Jul 2010 08:15:09 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=15466#comment-13888</guid> <description>The fact that displaying  real things requires the understanding of the mechanics and biological facts of this things seems to me as a logical consequence. Computer graphics will be interwoven with many other scientific domains more and more. But I miss two things:- Computer Graphics for holographic devices: Holographic displays as projection technology as well as full displays are on the horizon. To mange the huge calculations, Computer Graphics can help to optimize - Information transportation: there are a lot of info graphics, but it&#039;s all craftsmen work or art. These have always a right of existence, but to create the efficient(with respect ot science of human recognition and aesthetic principles) information transportation graphics automatically has much space for research, I think</description> <content:encoded><![CDATA[<p>The fact that displaying  real things requires the understanding of the mechanics and biological facts of this things seems to me as a logical consequence. Computer graphics will be interwoven with many other scientific domains more and more.<br /> But I miss two things:</p><p>- Computer Graphics for holographic devices: Holographic displays as projection technology as well as full displays are on the horizon. To mange the huge calculations, Computer Graphics can help to optimize<br /> - Information transportation: there are a lot of info graphics, but it&#8217;s all craftsmen work or art. These have always a right of existence, but to create the efficient(with respect ot science of human recognition and aesthetic principles) information transportation graphics automatically has much space for research, I think</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced (User agent is rejected)
Object Caching 445/446 objects using eaccelerator
Content Delivery Network via static.vizworld.com

Served from: www.vizworld.com @ 2012-02-09 23:47:30 -->
