PTex 3D texturing becomes a reality at SIGGRAPH

Haven’t heard much of PTex in a while since the original announcement, but it was a hot topic at SIGGRAPH this year.  If you’re note familiar with it, then read the original paper which discussed a new UV Texture Mapping technique which is fully automatic on arbitrary complexity and size models.

At SIGGRAPH, products like 3D-Coat and Houdini were showcasing PTex integration, and eventually Autodesk demoed a version of MudBox with PTex support.   The Foundry’s Mari 1.0 has some limited PTex integration, and with the open-source nature of the algorithm it’s guaranteed to be coming to other systems as well.

Hopefully, PTex will come to MudBox soon and then to 3dsMax and Maya shortly afterward.

PTex 3D texturing becomes a reality at SIGGRAPH.

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This story written by Randall Hand

Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.

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