SolidSmack has an article from Bruce Buck, an employee of Metso Texas Shredder, who uses an impressive workflow of several tools in creation of models and media materials.  In the article he discusses how they use CAD tools for the actual design (SolidWorks, NX, and AutoCAD), and TeamCenter for asset control, and then KeyShot, HyperShot, and BunkSpeed Shot for their high-end marketing renderings.

We also try to leverage our CAD data to help marketing and sales. In this particular project, the deadline for submitting marketing materials for an industry magazine was the first week in July. I didn’t have much time so I took what was completed by then and started painting the model up in HyperShot. However, just for kicks, I had also just gotten a brand spanking new 6-core, 64-bit system from SolidBox that had SolidWorks and KeyShot installed, and decided to paint the model up on that system in parallel since time was a-wastin’. To my amazement, the shiny new SolidBox got the first render done in 1hr 24min. My old dual-core workstation, with the same output settings, took 8hrs 46min. Over 6 times faster. Since I had to do a second pass with just the internals showing, and since the deadline to submit to the ad agency was the next morning, I ditched the old machine and finished the project up in KeyShot.

It’s an impressive suite of tools and I’m sure a bit of a headache of a workflow, but he shows how the variety of tools actually give him a lot of power and flexibility.

via Behind the Design: Making Machines that Eat Cars (NX, SolidWorks, AutoCAD, Teamcenter, Keyshot and Shot) >> SolidSmack.com.