How many times have you found a great model either online or in some library and simply want to render a beautiful photorealistic picture? You don’t want to mess with building materials and fancy caustic or final gather settings, or perhaps you just don’t really understand what all that means. Maybe you’re just in a big rush and don’t have the hour or two it would take to build the scene, place the lights, build the materials, and then wait for it to render.
If this has ever happened to you, then you should check out this new product announced today: Bunkspeed SHOT 3D Rendering software. The first ever product released using the mental images ‘iray‘ product, it is a model renderer designed with simplicity in mind. I had the chance to meet with Mental Image’s Micheal Kaplan and Bunkspeed’s Philip Lunn and see a live demonstration of this, and I have to admit it is impressive.
He had a rather powerful demonstration rig (A BOXX system with 2 Tesla 2050′s and a Quadro) showing off the new CUDA-capable rendering abilities of Bunkspeed SHOT & iray, and could reach a percievably perfect scene in a handful of seconds. Of course, the solution would continue to compute for some time, but the beauty of their solution is that it is designed to mimic a photographer’s usual workflow. Simply construct the scene (No modeling is really possible beyond basic geometry placement and scaling), and then enter your camera parameters (focal distance, f-stop, etc) and then “Snap the picture” to begin the full-quality rendering. Rendering takes just as long as you want it to take, as the iray process is an incremental one and can be stopped early or extended to set the desired level of detail you want.
Beyond just the rendering capabilities, they also have several features you will find interesting. One particularly useful one is their ability to replicate models. In the example they showed, he loaded a highly detailed car model and dropped on some default materials to make it lime green with a white racing stripe. He then simply cut-n-paste it a few more times in the environment. Selecting all of the cars, he could then select an “arrangement” from a nearby menu to put them in a line, in a V-formation, or several others. He selected a line, and then added a slight angle so that all of the cars were at about a 30-degree angle. Then, he simply dropped colors on each car to change them so that he wound up with a variety of cars in a beautiful arrangement, all in a matter of about 10 seconds.
The next demo was even more astounding. Loading a simple Sketchup scene, you saw the geometry of a small kitchen with stove, lights, countertop, etc. The SketchUp model was of a good quality, but the SketchUp rendering engine left much to be desired. With a few mere clicks he started the iRay renderer and generated a scene that would make any CAD designer’s jaw drop. That is the main focus of the package: Take CAD Models and render them photorealistically, with a minimum of fuss. Currently the package supports a wide variety of inputs including COLLADA, FBX, SketchUp, OBJ, and more.
Finally, he built a very basic scene using some of the basic geometry tools. He added a simple sphere, and then two perpendicular quads (one floor, one wall). Drop a “Mirror” material on one, select the “Studio” HDR Environent map from their library, and bam the scene is complete and rendered. No more do you have to deal with setting the number of bounce rays, the final gather samples, or the complex shadow parameters. All of this is done for you, and the rendering is in near real-time thanks to iRay and the NVidia Quadro architecture.
Lest you think this all a gimmick, the cover of the upcoming Watch Journal will, for the first time ever, feature a CG rendering of a watch on its cover. Who created this rendering, you ask? Bunkspeed Shot.

The Devon Treat Watch, Cover Image for the Watch Journal
Of course, CUDA isn’t required, the software will run just fine on CPU-only, even on a small laptop, however the performance boost from the CUDA cores is undeniable. They claim that in their tests they’ve found a single Quadro to be equivalent to 12 Nehalem cores, and their 3-GPU system (a Quadro and 2 Tesla’s) equal to roughly 120 cores.
Bunkspeed Shot is available today for $995. Full press release after the breakl
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Graphics bunkspeed, cuda, feature, nvidia, software
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