NVidia Chief Scientist Bill Dally has informally announced a new Fermi card, the GTX485, in an interview. ExPreview has the scoop:
As expected, the GTX 485 that basing on GF100 Fermi GPU will have 512 CUDA / 64 TMUs/48 ROPs; Core/Shader gets set to720/1440MHz, higher than GTX480; The rest specs remain the same.
You might think that’s an image from a clever video game or rendering engine, but you would be wrong. It’s actually an HDR photograph of downtown Tokyo, and over at Geekiz magazine they have a great collection of 80 such images.
Microsoft Research is shopping around a new 3D Display technology that can present stereoscopic images to 2 user simultaneously without glasses using special lensses.
The new lens, which is thinner at the bottom than at the top, steers light to a viewer’s eyes by switching light-emitting diodes along its bottom edge on and off. Combined with a backlight, this makes it possible to show different images to different viewers, or to create a stereoscopic (3-D) effect by presenting different images to a person’s left and right eye. “What’s so special about this lens is that it allows us to control where the light goes,” says Steven Bathiche, director of Microsoft’s Applied Sciences Group.
This is different from displays like the Alioscopy display which are based on lenticular lenses, and is a mere 11 to 6 millimeters thick, making it easy to add to existing displays and projectors.
An odd effect that I’m not sure what you’ld use it for, JMS has a short video demonstrationg a true “Reverse Perspective” plugin for Maya that he has developed.
Essentially, the positions of the vanishing-point and the focal-point are swapped. So now we are at the vanishing-point, where geometry shrinks to nothingness, and the focal-point lies some distance ahead, beyond which objects scale to infinity.
The effect is achieved entirely in-camera. The scene and models themselves have no unusual scaling, they're laid out in a normal / perpendicular fashion; the way the camera 'sees' the scene is altered to create the effect. Perspective is truly reversed.
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