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Chris Arkenberg, co-founder of the Augmented Reality Development Camp, is doing a stint as guestblogger at BoingBoing and writes up his thoughts on augmented reality. He does the usual bit about the current hype and systems like Layar, and how the future will work with ubiquitous sensors, but also throws in some possibly dark ideas about how not everything augmented could be could.
We risk myopia, disconnection, visual occlusion, fragmented realities, reinforced tribalism. Consider the seemingly-inevitable future where eyewear mediates a cloud-aware augmented interface with the world. Perhaps you opt to obscure ethnicities or anyone not connected to the net. Ghettos look much nicer when painted over with high-res colors and dancing sprites.
via Thoughts on augmented realities – Boing Boing.
Science augmented reality
So you’ve out of college and got a nice little portfolio of work and want to get into the Visual Effects business in Hollywood, but don’t know how? Check out this article on io9 that interviews several major names in the industry to give you pointers on how to get noticed.
“What worked for me was meeting people at conventions, sending samples of my work to various companies, making phone calls for interviews and knocking on doors,” Meng says. “Meet as many people as you can and get your stuff out there any way you can. You never know what opportunities might happen.”
However, it’s not too optimistic on your chances, opening with this stark paragraph:
One thing that young people should know is that the field is now overcrowded with designers. In the past 10 years or so, the ranks of the illustrators have probably tripled due to colleges all over the world that now have ‘designing for film’ courses, cranking out eager, young people ready to head out west and seek their fortunes. Yet Hollywood is making less and less movies each year (this is why movie actors are increasingly taking jobs in TV). This is something to be considered before setting off on a career in Hollywood.
via How to break in as a Hollywood concept artist: Artists share their secrets.
Graphics employment, vfx
BoingBoing has a great interview with Tish Shute, visual effects designer and owner of Ugotrade, a great blog interviewing the leading minds in the AR industry. In the interview she gets into the recent Augmented Reality Event 2010 in Santa Clara, CA, and what she sees in the future for Augmented Reality.
ARWave has the potential to unleash the power of social augmented experiences and enable augmented reality game development in a big way. Also, very simply, it will allow anyone to attach data to their world view, and share it with others. Things will start getting really interesting when anyone can create AR content, an AR browser/client, or even set up one's own server. An open federated platform for AR, where people can share data and one login, will be a big step forward. I can't wait to see AR experiences move out of walled gardens!
via Tish Shute – Augmented Reality, ARWave, and the industry – Boing Boing.
Science augmented reality, interview
The Tecplot website now contains an case study of MIT researchers using CFD simulations to simulate blood flow through vessels, and using it to design better stents. Of course, once the simulations are done they use TecPlot for the visualization and analysis.
The simulation yields numerically formatted results, however, making it difficult or impossible for the human brain to interpret. This is where visualization comes in. Using the Tecplot 360 CFD visualization tool, Dr. Edelman and Dr. Kolachalama successfully generated visuals that showed them how the artery and drugs would behave under different conditions — similar to looking at the visual results from an X-ray or video scope.
via Case Study: MIT researchers use CFD visualization to create safer, more innovative stents.
Science biomed, tecplot

Life’s Biggest Money Blows

A Snapshot of Canon

The Seasons of M*A*S*H

UNHCR refugee statistics
Graphics, Science digest, infographics, list
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