VIEW Conference & Festival 2010
The VIEW Conference, “the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX”, is to be held October 26-29th in Turin Italy along with the VIEW Festival. Registration is open now, and it sounds like a good event building up. The keynote speaker is to be Tim Johnson, Executive Producer and Director at PDI-Dreamworks and he will be speaking about How to Train Your Dragon.
Important deadlines:
- VIEW Conference 2010 will be held from the 26th to 29th October, VIEWFest from 29th to 31 October 2010.
- VIEW’s Promo Contest Create the next promo of VIEW – Deadline October 15th.
- VIEW Award World Wide Short Competition Using 3D Animation and VFX – Deadline September 15th.
- Papers, Video and Artworks Deadline August 31st.
- ITALIANMIX Deadline September 15th.
Check out the VIEW Conference and VIEW Festival websites.
Infographics Summary for 2010-06-18
Nvidia Drivers 257.21
Nvidia has released their latest version of drivers for their graphics cards. [H]ard|OCP takes a look at how these drivers improve the performance of their graphics cards in games. The changes include:
New in Version 257.21
- Upgrades PhysX System Software to version 9.10.0223.
- Adds support for OpenGL 4.0 for GeForce GTX 400 Series GPUs.
- Adds support for CUDA Toolkit 3.1 which includes significant performance increases for double precision math operations. See CUDA Zone for more details.
- Adds a new NVIDIA Control Panel setup page for SLI and PhysX for ultimate control over multi-gpu configurations.
- Adds a new NVIDIA Control Panel feature for ultimate control over CUDA GPUs, allowing the user to effectively choose which GPU will power each CUDA application.
- Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.
- Users without US English operating systems can select their language and download the International driver here.
Additional Information:
- Installs HD Audio driver version 1.0.9.1 (for supported GPUs).
- Supports the new GPU-accelerated features in Adobe CS5 .
- Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
- Supports the new version of MotionDSP's video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.
- Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
- Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
- Supports single GPU and NVIDIA SLI technology * on DirectX 9 and OpenGL.
- Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
Microsoft Kinect Demonstrated
The Microsoft Kinect is one of those user interfaces that could be great, or it could just as easily flop. Here we have a video showing the Kinect in action at the recent E3 conference.
Hubble scrutinises site of mysterious flash on Jupiter
On 3 June 2010 Australian amateur astronomer Anthony Wesley saw a two-second-long flash of light on the disc of Jupiter. He was watching a live video feed from his telescope. In the Philippines, amateur astronomer Chris Go confirmed that he had simultaneously recorded the transitory event on video. Wesley was the discoverer of the now world-famous July 2009 impact.
Astronomers around the world suspected that something significant must have hit the giant planet to unleash a flash of energy bright enough to be seen here on Earth, about 770 million kilometres away. But they didn’t know how just how big it was or how deeply it had penetrated into the atmosphere. Over the past two weeks there have been ongoing searches for the “black-eye” pattern of a deep direct hit like those left by former impactors.
The sharp vision and ultraviolet sensitivity of the Wide Field Camera 3 aboard the NASA/ESA Hubble Space Telescope were used to seek out any trace evidence of the aftermath of the cosmic collision. Images taken on 7 June — just over three days after the flash was sighted — show no sign of debris above Jupiter’s cloud tops. This means that the object didn’t descend beneath the clouds and explode as a fireball. If it had done, then dark sooty blast debris would have been ejected and would have rained down onto the clouds.
Hayabusa’s Reentry
The Japanese space probe Hayabusa went to the asteroid Itokawa. It landed there and took a sample. Just a few days ago, it reentered the Earth’s atmosphere to a spectacular display. This footage was obtained from a DC-8 flying over Australia at the time of reentry. The capsule did return safely to Earth, and has been recovered. By the way, Hayabusa means Falcon in Japanese.
They built Pandora: The ultimate guide to Avatar’s designers
Avatar made its splash in the theaters and is now available on BluRay (albeit in a featureless baseline edition), and articles are all over the internet about how the many designers and VFX companies pulled it together. io9 has taken all of their articles and pulled them into one master collection of everything you’ve ever wanted to know about the making of Avatar.
We ran the results of our interviews with the Avatar design team over a few months before and after the film came out, but this is the first time we're collecting it all in one place. Avatar probably had more designers working on it, for longer, than any movie before it. When you realize how much intense concentration went into every tiny facet of this movie, you gain a whole new level of appreciation for Cameron's mania.
via They built Pandora: The ultimate guide to Avatar’s designers.












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