Dimension2.5 has a great interview with artist Sergio Santos about his experience entering the modeling field, modeling for video games, and his preferred tools.

What’s new best about our 2011 line of Autodesk in modeling and texturing of characters?. Any more general level?.

It seems that Autodesk is stepping up this year. In 2011 Maya emphasize simplicity to change the interface, something I’ve always missed.

In 2011 Mudbox say I was pleasantly surprised, this version is much closer to ZBrush and even surpassed in some respects, as in the generation of Normal and Displacement Map, poses and paint.

As for 3ds Max 2011 had not taken a big leap from version 4 or 5, is much more robust and stable materials for nodes, the options have painted a giant leap and the new render Quicksilver is faster rendering (at that level of quality) I’ve ever seen.

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