X-Bit Labs has an interview with ATI’s Neal Robison about some of their recent news like their Open Stereo 3D initiative, their OpenGL support, and the Eyefinity system.  I particularly like this comment on the differences between DirectX and OpenGL.

X-bit labs: Congratulations about the industry’s first OpenGL 3.2/4.0 WHQL-certified driver. But does OpenGL make sense for video games nowadays in general?

Neal Robison: Although DirectX is probably the best known collection of APIs for games, OpenGL still remains an important part of gaming technology. AMD has worked extensively on shaping the OpenGL standard as well as providing ongoing support for it. As you alluded to in your question, in March of 2010 we were able to announce our support for OpenGL 3.3 and OpenGL 4.0, an incredible feat on the part of our OpenGL software team, and an act that speaks volumes to the commitment and continued support that we have for the many developers utilizing OpenGL. We believe in and encourage open and industry standards so maintaining OpenGL as a strong and viable graphics API is important to AMD.

Personally, I’ve never found ATI/AMD’s OpenGL support all that stellar, but it has been several years since I payed much attention to it.  I’m personally glad to know that they’re dedicating engineers to improving it.

Definity: AMD Talks About DirectX 11, Eyefinity and More – X-bit labs.