Ronen Bekerman has posted the final entry in his “GH House Challenge” series, this one from the Grand Prize Winner Bertrand Benoit.  His article contains several mini-tutorials on tools like the Floor Generator Script and Raindrop creation, as well as others.

I opted to model the hardwood parquet floor (and the deck outside) instead of using textures. For this, I used a great free 3ds Max script called Floor Generator. Coupled with the Multi Texture plugin, it makes creating hyper-realistic floors a breeze. Not only do these show no visible tiling, but they can be seen at very close-range, giving you a lot more options when picking your POV. I use these scripts all the time, not just for parquets but for paving and cladding. This is one of those simple tools that really take your archviz to the next level.

Full thing at the link.

via Making of 3D render GH House “Norwegian lake shore” by Bertrand Benoit – 3D Architectural Visualization Rendering Blog – Ronen Bekerman.