Back in January, the Discovery Channel announced that, through a partnership with IMAX and Sony, they would be launching a full 3D channel.  They’ve now got some experience under their belt, and executive VP of media technology and operations John Honeycutt talks about some of the challenges with working in 3D.  In particular is their experience on “The Deadliest Catch”.

In 2009, we sent out 47 HD cameras on The Deadliest Catch and none came back. This is why we use small HDV cameras to create this content.

Deadliest Catch wouldn’t work in 3D, not only I the loss of 3D cameras not cost-effective, it would make you sick watching it.

And then you have to think about the safety of the cameramen. Using a 3D camera rig would make you effectively blind in one eye, something that isn’t good when working with waves.

Read the other 4 problems, including hardware issues and costs, over at TechRadar.

via 5 problems and pitfalls with shooting 3D | News | TechRadar UK.