NVidia has just released their first official OpenGL4.0 driver for Windows and Linux, and it’s WHQL-certified.  I personally wouldn’t recommend installing the driver unless you plan on doing some OpenGL4.0 programming, as it doesn’t seem to offer any other impressive reasons to upgrade, and given NVidia’s recent problems with drivers I would be wary.  The driver also, in classic fashion, adds a few NVidia-specific extensions:

  • ARB_texture_compression_bptc
  • EXT_shader_image_load_store
  • EXT_vertex_attrib_64bit
  • NV_vertex_attrib_integer_64bit
  • NV_gpu_program5
  • NV_tesssellation_program5
  • NV_gpu_shader5
  • NV_shader_buffer_store

You can download the driver at the OpenGL Driver Page.

via NVIDIA releases OpenGL 4.0 drivers – opengl.org news.