Several years under development and first demo’ed at GDC, the NeutronE gaming engine brings real-time rendering via DirectX11 and GPU/CPU cooperation.  The technology is still fairly young, but their website has several demonstration videos showing what it can do.  A short bulleted list looks like:

  • Real-time Global Illumination
  • Real-time detail tessellation
  • Real-time time-of-day change
  • Compute shader for real-time ocean rendering
  • Underwater rendering with real-time caustics and fog
  • Soft Shadows with shadow blending
  • Volumetric clouds
  • Real-time SSDO
  • Real-time GPU/CPU Particle Effects
  • Volumetric lighting

A pretty impressive list of features, no doubt.  Hit their website for all the demos and details.