MaxUnderground follows up on their successful interview with Tom Hudson with another great interview, this time with Gary Yost.

The dynamic was… dynamic. We had taken on a pretty hefty responsibility coming from a small Atari software publishing operation and then being tasked to write the “AutoCAD of 3D animation”. You can imagine there was a fair amount of pressure associated with that. So we worked really crazy long hours. A typical workweek from 1988-1998 was 90-100hrs, and for the 3 months leading up to a release 110+hr weeks were de rigueur. Since we all worked out of our own homes and were in long-term relationships, we had enough support to make that possible, barely. We only took time off after a release shipped, so you can imagine what those 18-month release cycles were like.

via The History of 3D Studio – Gary Yost interview – Max Underground.