Tutorial: 3D Ground Cover Modeling in 3D Studio Max
Ronen Bekerman has a great tutorial on using Instanced geometry and proxies to create “ground covering” in the form of rocks, grass, and leaves. The results are amazing and go a great ways to add realism to a scene. He uses several scripts to make it easier, and provides links and details on each.
Advanced Painter script (found here at the script spot) was used to paint / scatter on the ground surface. I loaded the objects I wanted to paint on the ground into the list, selected the ground as the surface to be painted on – and started to paint away!
You can adjust your settings according to your needs as you go along. The Advanced Painter script is really powerful… It has become a regular part of my workflow.
via 3D Ground Cover Modeling in 3D Studio Max – Ronen Bekerman – 3D Architectural Visualization Blog.

Here’s today’s Pixels:
Deals:
At last week’s MIX10 event, several people talked about
cgCoach brings us the announcement of the Computer Graphics Student Awards, giving you a chance to submit your work to be viewed by some of the biggest names in the industry and a chance to win recognition and prizes!
Microsoft has had a few tries at the “Remote Desktop” system over the years, with Terminal Server and Remote Desktop being the two most notable. They’re coming out with the next iteration in this, in combination with Citrix systems, called RemoteFX. AMD, in particular, seems excited about this, in particular with this one point:

… researchers from the University of Missouri have a 3D printer that could one day recreate human organs by using a cocktail made from human cells. If your liver was failing, for instance, cells from your liver could be used to print a healthy one, or cells from your heart could be used to create a new heart, and so on.
WebGL is coming to browsers whether we want it or not, bringing hardware accelerated 3D graphics without the need for Flash or Java. However, it does rely on functioning OpenGL drivers on the client system. For most people, this isn’t an issue, but for people running Windows it might. For those few people who have working DirectX drivers, but no OpenGL drivers, a new project is on the horizon to transparently translate between the two.

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