Not willing to live in the shadow of OnLive, Otoy is back with more details on their own  “games-on-demand” service via a parnership with SuperMicro, AMD, and Intel.  It’s not a complete replacement for OnLive, at least not at first:

The consumer service will be similar to what Steve Perlman envisions with OnLive, the well-financed games-on-demand service backed by big game publishers and AT&T. But Otoy’s approach is very different. The company is operating in a horizontal fashion, while OnLive is more vertical, doing each layer of the service itself. Otoy is licensing its technology to be used in the supercomputer, which is fueled by graphics and processors from Advanced Micro Devices. Hosting companies will offer the cloud-based service to publishers of games and other apps. And consumers will ultimately subscribe to the services.

The hardware is pretty impressive.  Based on AMD’s Fusion Render Cloud technology (which frankly, I thought was dead.. Haven’t heard from this in a while), they estimate that 10 supercomputers could support 1-million users.  What’s in their supercomputer?

A supercomputer will consist of 128 servers, with a total of 250 AMD “Mangy Cours” Opteron microprocessors and 500 graphics chips based on AMD’s Cypress designs. Each of those graphics chips can process 2.7 teraflops, or 2.7 trillion math operations per second. Each supercomputer could serve 3,000 high-definition users, or 12,000 standard-definition users. Otoy’s own software on a consumer’s own machine is tiny, taking up just four kilobytes of data.

So will 2010 be the year of Remote Gaming?  So far we have OnLive, Otoy, and Gaikai all looking at summer releases.

via Otoy says supercomputer will enable revolutionary games-on-demand service | VentureBeat.