Autodesk has released pretty much everything in the 2011 suite this week. We’ve already told you about Maya & 3dsMax, and now Mudbox, MotionBuilder, and Softimage have all seen updates. From Autodesk’s website, for Mudbox2011:
Autodesk® Mudbox® 2011 digital sculpting and texture painting software includes the following new and enhanced features:
- Deform and pose models quickly and easily to change their design, access occluded regions, present them for approval, or prepare them for map extraction.
- Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes.
- Transfer models and scene information between Mudbox 2011 and Maya 2011with a single click.
- Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds and bulges.
- Import and export multiple layers in PSD files to leverage the Adobe® PhotoShop® toolset on more demanding projects.
for Softimage 2011:
Autodesk® Softimage® 2011 3D modeling, animation, visual effects, rendering software includes the following new and enhanced features:
- The Rendering Sandbox shader authoring environment automatically hosts external shaders and renderers without requiring custom UI or tools.
- ICE kinematics enable you to drive the movement and behaviors of characters and scene elements.
- Automatic Face Robot® Lip Synching functionality enables the instant generation of facial animation based on an audio file.
- A selection of up to 100 new ICE compounds enables you to create a wide range of effects.
- A selection of up to 100 new mental ray® shaders, including .mi and .mip production shaders, enables enhanced creativity.
- Check out the Automatic Lip Syncing for Face Robot video on Mark Schoennagel‘s Planet Softimage blog.
and for MotionBuilder2011:
Autodesk® MotionBuilder® 2011 3D character animation software includes the following new and enhanced features:
- NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.
- Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.
- Skinned characters play back faster by using the computing power of the GPU.
- Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.
All three products are expected to be available in April 2010.
i love mudbox, used it first time in art school and did a pretty nice project of creating different fruits….you can see some of my work here http://www.okapixel.com thanks
have you guys seen this tut http://www.cgwhat.com/maya-lip-sync/ flipping funny as hell the guy show how to use blend shapes and then animates the character to say it’s peanut butter jelly time