ngmoco’s Tim Omernick on Optimizing OpenGL for iPhone

Back in May, Tim Omernick of ngmoco presented at Stanford University on special considerations of using OpenGL on the iPhone.   Now, that video is available online for all to view.

At 36 minutes in length, he covers everything from the basics of OpenGL to the “last 5%” of optimization and design, all from one of the premiere iPhone gaming developers.

PG

This story written by Randall Hand

Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.

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