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ngmoco’s Tim Omernick on Optimizing OpenGL for iPhone

by on February 2, 2010

Back in May, Tim Omernick of ngmoco presented at Stanford University on special considerations of using OpenGL on the iPhone.   Now, that video is available online for all to view.

At 36 minutes in length, he covers everything from the basics of OpenGL to the “last 5%” of optimization and design, all from one of the premiere iPhone gaming developers.